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Cyberpunk Room

Simple room with game assets, including Night City skybox.

The sample scene comes with interactive buttons: you can turn TV on / off by pressing power switch, turn window reflections and the rain on / off (see pictures below)

Cybepunk Room


Cybepunk Room
Cybepunk Room
Cybepunk Room
Cybepunk Room

Cybepunk Room



Night City view:

Cybepunk Room



Interactive areas:

TV - On / Off
Hide the buttons
TV power switch (blue led light on the lower corner of the TV set)
Window reflections and rain control buttons (press the marked area to hide the buttons)

P.S. If you see black arrow in the middle of the TV screen when it's on, you should select TV Screen in the scene in Edit Mode - сontrol - Web and uncheck Disable Interaction, then move cursor away from the TV screen and check Disable Interaction again.

----------------
Converted from Cyberpunk Room (by Rigid3d)

Change log:

- v1.0

* Initial Release

- v1.5

* Fixed some decals and lighting
* Added rain with control button
* Reflection and rain control buttons can be turned on and off (read the description to find the hidden spot)
* Night City skybox was reimported from Unity with correct VR settings

* Bed pillows and ashtray can be moved and turned on / off
Author
Chase81
Downloads
75,654
Views
75,654
Favorites
3
Dependencies
4
Packages
1
Total Size
331.69 MB
Version
1.5
First release
Last update
Rating
5.00 star(s) 11 ratings

More resources from Chase81

Click the links below to support the other creators whose content was used to make this resource!

Latest updates

  1. Version 1.5 - Update

    * Fixed some decals and lighting * Added rain with control button * Reflection and rain control...

Latest reviews

Beautiful room, lots of great details. Appreciate the ability to toggle the mirror and rain.
Upvote 0
Finally an environment without lightmaps screwing up the character's lighting.

Artists don't make light probes with their scenes, as a result those environments are useless. (Maybe it's not possible to export assetbundles with light probes)

This environment does NOT use lightmaps. it's all VAM real time lights.

It's perfect and easy to use.

Great job Chase81!
Upvote 0
Excelent work choom. Thank you very much.
A way bigger room would be nice to have some space for some mocaps :D
Upvote 0
This is awesome! Thank you!
Upvote 0
Look at that subtle off-white coloring. The tasteful thickness of it. Oh, my God. It even has a watermark...
Chase81
Chase81
Impressive. Very nice.
Upvote 0
Great environment. Love the various options. Can be a little slow with all lights on.
Chase81
Chase81
Thank you!
Upvote 0
Works perfectly!
Chase81
Chase81
Very nice
Upvote 0
MVP here. I hope that even the others will be ported here sooner or later, if I understood where you get them!
Chase81
Chase81
I'll do my best
Upvote 0
A very good looking environment.
Chase81
Chase81
Thank you!
Upvote 0
Looks amazing! Only problem i got is with the nightcity spacebox. In VR both eyes doesn't match up, which makes the city show up differently in each eye
Chase81
Chase81
Thank you! I don't have VR to check this up, but I think I forgot to setup the project settings in Unity, didn't enable VR support of the Night City skybox asset before I compiled it. I'll try to fix it in v1.5
Upvote 0
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