i saw some recent discussion about moving the skin along the shaft of the penis, as would naturally happen to a penis while being stroked. here is a simple morph that accomplishes this.
i find that it works best between:
min: -0.2
max: 0.55
add it to a variable trigger, as seen in the example, to dial this in.
ymmv with the use of different textures, and the min/max can be adjusted slightly based on those textures.
note; it's not perfect, as the geometry begins to overlap when going beyond the listed mins/maxes or so.
another note; pair this with pretty much any foreskin morph that are freely available and you can get a rather convincing movement through animation/variable trigger.
another another note; i plan to continue working on this casually for improvements.
morph name: G2MGensSkinMove
i find that it works best between:
min: -0.2
max: 0.55
add it to a variable trigger, as seen in the example, to dial this in.
ymmv with the use of different textures, and the min/max can be adjusted slightly based on those textures.
note; it's not perfect, as the geometry begins to overlap when going beyond the listed mins/maxes or so.
another note; pair this with pretty much any foreskin morph that are freely available and you can get a rather convincing movement through animation/variable trigger.
another another note; i plan to continue working on this casually for improvements.
morph name: G2MGensSkinMove
i lost track of how many times i failed as well. the secret I was found was locking x/y axis (I think), then setting the generated .vmi morph's "is pose" value to "true" in a text editor. that prevented the sculpt from shrinking/enlarging anywhere, and then not affecting the colliders in any way once loaded in vam.