A set of particles dedicated to create dust like visual effects with CUA ( Custom Unity Asset ).
Inside the package you will find a few different asset bundles sorted by color.
Each color contains a few variation of aspect and size as show in the screenshot below.
The name of the assets are splitted in 3 informations : count, type of particle, size.
Examples :
- 1k_blurry_big means 1000 particles, blurry appearance, big size.
- 5k_clear_normal means 5000 particles, clear appearance, normal size.
You will also find at the beginning of each asset bundle an element called _particlevolumeguide.
This is an asset made to represent the volume of the particle system and allow you to position it easily in the scene.
Select this asset, and when it is in place, swap to your particle of choice.
If you're not used to Unity or optimizing performances :
If you want to use that for realtime purposes, especially in VR, pay attention to the framerate. VAM 1.x is still working with regular particles and not GPU particles. They can tend to draw on the FPS if you use too much of them.
If you're using that for still / screenshot purpose, go crazy
The particles are made with a Multiply double material, you will have to have contrast differences to see them ( not being on a black background for instance ). This kind of material leads to really cool effects when the particles overlays each other... be crazy with the colors and sizes, be creative... mix and match could look really cool.
Inside the package you will find a few different asset bundles sorted by color.
Each color contains a few variation of aspect and size as show in the screenshot below.
The name of the assets are splitted in 3 informations : count, type of particle, size.
Examples :
- 1k_blurry_big means 1000 particles, blurry appearance, big size.
- 5k_clear_normal means 5000 particles, clear appearance, normal size.
You will also find at the beginning of each asset bundle an element called _particlevolumeguide.
This is an asset made to represent the volume of the particle system and allow you to position it easily in the scene.
Select this asset, and when it is in place, swap to your particle of choice.
If you're not used to Unity or optimizing performances :
If you want to use that for realtime purposes, especially in VR, pay attention to the framerate. VAM 1.x is still working with regular particles and not GPU particles. They can tend to draw on the FPS if you use too much of them.
If you're using that for still / screenshot purpose, go crazy
The particles are made with a Multiply double material, you will have to have contrast differences to see them ( not being on a black background for instance ). This kind of material leads to really cool effects when the particles overlays each other... be crazy with the colors and sizes, be creative... mix and match could look really cool.