Director
Controls where the "camera" is by moving it to sequential Animation Pattern steps. Compatible with Passenger for moving in and out of POV mode.
How to use
You can trigger this with a UIButton, which can also reset the Animation Pattern time to zero, and then set the mode to WindowCamera. When the animation is complete, you can trigger it off. This will make a "Play" button that behaves more like a video control.
You can also add the DirectorStep.cs file to an Animation Step, so when the animation reaches it, it will trigger the Passenger.cs plugin on another atom. You can use this to trigger a person's point of view during the animation.
To make the animation play once, make the last step OnActive event disable Director (set Mode to None).
Controls where the "camera" is by moving it to sequential Animation Pattern steps. Compatible with Passenger for moving in and out of POV mode.
How to use
- Add the Director.cs file to an Animation Pattern. I suggest renaming the atom to Director.
- Set the mode to WindowCamera, this will allow you to place the camera exactly where you want it.
- Set the mode to NavigationRig to make the VR camera follow instead.
You can trigger this with a UIButton, which can also reset the Animation Pattern time to zero, and then set the mode to WindowCamera. When the animation is complete, you can trigger it off. This will make a "Play" button that behaves more like a video control.
You can also add the DirectorStep.cs file to an Animation Step, so when the animation reaches it, it will trigger the Passenger.cs plugin on another atom. You can use this to trigger a person's point of view during the animation.
To make the animation play once, make the last step OnActive event disable Director (set Mode to None).