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Decal Maker

Plugins + Scripts Decal Maker

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In this new version I'm not seeing a trigger anywhere to 'Clear All' decals. Am I missing something?
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Chokaphi updated Decal Maker with a new update entry:

Small changes for Spring

Add: Storable Action named "Clear All Frames" that will reset DecalMaker
Add: Storable string chooser named "Clear Chosen Frames" that will allow you to clear selected regions or types. ex: "all", "all decal maps", "all normal maps", "DecalTorso"
Add: VR controllers now work with the texture edit UI. Move, rotate and scae with the VR controller ( Hold A to select for Occulus )
Add: All texture types can be exported and saved to disk. Decal, Normal and Spec/Gloss
Minor bug fixes and code cleanup.

Read the rest of this update entry...
 
Thanks for the new update, Chokaphi!

As an aside, would there be an issue supporting linking for Normal layers (via UI)?
 
New update's awesome! I've noticed a couple issues though. When exporting spec textures none of the textures actually appear in the menu to select.

Also loading the plugin causes VaM to hang for 5-10 seconds when it used to load instantly beforehand. This happens both when it's loaded for the first time and any time after that.
 
New update's awesome! I've noticed a couple issues though. When exporting spec textures none of the textures actually appear in the menu to select.

Also loading the plugin causes VaM to hang for 5-10 seconds when it used to load instantly beforehand. This happens both when it's loaded for the first time and any time after that.
I see the problem with the Specular textures in the export and link UI. Internally it is using SpecularXXXX when the name should be SpecXXX so the list is never populated.

I am not seeing any increase load times, is it reproducible when loading an older VAR version on Decal Maker?

Thanks for the new update, Chokaphi!

As an aside, would there be an issue supporting linking for Normal layers (via UI)?
I'm not sure I understand the question? If you open the linking UI while in a Normal panel all Normal textures should show for linking.
 
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Sorry, spot on, meant the spec/gloss rather than the normal layers.

As an aside, I've definitely noticed the hang as well. Unsure re. older VAM version.
 
Sorry, spot on, meant the spec/gloss rather than the normal layers.

As an aside, I've definitely noticed the hang as well. Unsure re. older VAM version.
I ment older VAR version of DecalMaker2, so which release does the delay start in. 50,51, or is it just 52
 
I ment older VAR version of DecalMaker2, so which release does the delay start in. 50,51, or is it just 52
Wow, my sentence parsing is horrid. Sorry about that.

Yep, v51 doesn't suffer from the same hangs. It might be something to do with compositing, or the like, as adjusting opacity/strength of a layer also causes more stuttering/slow downs than previous.
 
Chokaphi updated Decal Maker with a new update entry:

I like checkers

DecalMaker 2: Beta 2.10
Misc: Edited asset bundle and removed unneeded assets that may have effected performance.

Add: Button to Thumbnail to cycle the Background color for transparent textures. May help visibility
Add: Button to Thumbnail to clear the current selected texture.

Fix: Specular textures did not show in texture save and Link UI
Fix: Correct misspelling of Chosen
Fix: Increase font size of LinkID when using the LinkID menu.
Fix: Save file may have a string.empty blendmode name...

Read the rest of this update entry...
 
I ment older VAR version of DecalMaker2, so which release does the delay start in. 50,51, or is it just 52
Just wanted to add to this as I'm also experiencing the same issue. Since 52 it started hanging a bit when loading but became stable after a while on one person, but when I loaded it onto the second person the hang was even worse and could lead to SteamVR crashing. Never had an issue in earlier versions aside from expected lag when loading textures. It also persists in 53.


I do have a bunch of presets set up and the plugin auto loads them based on Appearance name, as far as I understand, so maybe that also makes the problem worse because it's rushing to load the plugin and the preset at the same time?

Regardless, the plugin is still amazing and I'm glad it's still being worked on!
 
Just wanted to add to this as I'm also experiencing the same issue. Since 52 it started hanging a bit when loading but became stable after a while on one person, but when I loaded it onto the second person the hang was even worse and could lead to SteamVR crashing. Never had an issue in earlier versions aside from expected lag when loading textures. It also persists in 53.


I do have a bunch of presets set up and the plugin auto loads them based on Appearance name, as far as I understand, so maybe that also makes the problem worse because it's rushing to load the plugin and the preset at the same time?

Regardless, the plugin is still amazing and I'm glad it's still being worked on

I hate issues I can't replicate, I had hopped it was some garbage in the assets so I rebuilt it and the UI.

Is it only when using VR?
 
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