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VAMMoan 2 (teaser)

Plugins + Scripts VAMMoan 2 (teaser)

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Why would you do that?
Frankly i found that "Breathing nose" and "Blowjob" would be very cool being layered. Yesm i found some additional option in V2 which it seems allow a bit to combine, but thats rather alternating and weak effect. Agree pls that the sounds of a blowjob and breathing can physically be combined in reality. That would give more natural\impressive result. Let it be as request maybe. Not in alternating form, but sounding all together exactly please.

Meanwhile, do really there is no way in VAM to layering two the same plugins for the same person stack ? Some trick maybe (thru another special plugin) or no ?
 
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Audio is played through a component. You can't overlap sounds on a component, you play one sound at the time. You can use "one shots" to compensate, but you lack control of the sound with that technic.
So the idea would be to play your sounds on another source. Plugins won't be able to stack tho : )
 
Probably at some point. I'm quite busy atm : )
 
I probably will release VAMExcite which is the "brother" plugin of VAMM2 that allows it to work in interactive mode ^^
 
When using the kissing sound effect with already ongoing sounds this error pops up a lot (kissing is triggered via timeline):

!> Timeline: External activate trigger crashed, some triggers might not have been called: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.List`1[UnityEngine.AudioClip]].get_Item (Int32 key) [0x00000] in <filename unknown>:0
at VAMMoan2TeaserPlugin.VAMMoan2Teaser+VAMMVoice.GrabSfxAudioClip (System.String clipType, Int32 clipIntensity) [0x00000] in <filename unknown>:0
at VAMMoan2TeaserPlugin.VAMMoan2Teaser+VAMMVoice.GetAudioClip (System.String clipType, Int32 clipIntensity) [0x00000] in <filename unknown>:0
at VAMMoan2TeaserPlugin.VAMMoan2Teaser.PlayAudioClipImmediate (System.String clipType, Nullable`1 clipIntensity, Nullable`1 oneLinerID) [0x00000] in <filename unknown>:0
at VAMMoan2TeaserPlugin.VAMMoan2Teaser.A_PlaySoundTypeImmediateCallback (System.String val) [0x00000] in <filename unknown>:0
at JSONStorableStringChooser.InternalSetVal (System.String s, Boolean doCallback) [0x00000] in <filename unknown>:0
at JSONStorableStringChooser.set_val (System.String value) [0x00000] in <filename unknown>:0
at JSONStorable.SetStringChooserParamValue (System.String param, System.String value) [0x00000] in <filename unknown>:0
at TriggerActionDiscrete.Trigger (Boolean reverse, Boolean force) [0x00000] in <filename unknown>:0
at Trigger.set_active (Boolean value) [0x00000] in <filename unknown>:0
at VamTimeline.CustomTrigger.SyncTime (Single clipTime, Boolean live) [0x00000] in <filename unknown>:0

I am not good at reading/understanding error messages. Don't know if it is a VAMM problem or with timeline. Just want to bug report it.

To recreate the issue.
-Add Person atom
- load timeline
- load VAMM2
- set trigger state "moan"; arousal around 0.45, create multiple "reaction play immediatly > kissing" a couple of times.

The error should trigger when timeline is played.

When setting arousal to lower than about 0.1 no error appears.

I can provide the scene file if neccessary.
 
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Hi everyone,
I'm new to VAMMoan2 teaser and having trouble with the Voice Acting (VA) part. I've successfully imported my own moan audio files (about 130 WAV files), and the plugin recognizes them, but I can't figure out how to make it use/call them in scenes. The default templates still show up, and my custom ones don't play.
I'm using the Chinese translated version of VaM, so the UI terms are in Chinese, which makes it hard to match English tutorials. I know how to use Timeline for animations and triggers, but I need help with:

Configuring the custom voice pool in VA settings.
Setting up groups for different intensities (low/medium/high/climax).
Triggering the custom audios via Timeline or auto-moan (e.g., based on animation intensity or collisions).

I've tried text guides, but they're confusing without visuals. Does anyone have a video tutorial (YouTube or elsewhere) or a step-by-step guide with screenshots for VAMMoan2 VA? Especially for importing custom sounds and making them play.
Thanks in advance! I'm on VaM 1.x with the latest VAMMoan2 teaser.
 
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I don't understand your language.
Use tools available for free on the internet to provide a readable version.
 
So it's (kind of) simple (that tutorial was already showing a good portion of it):
  • Name your files (so, outside of vam) accordingly : GROUP_NameOfGroup_NameOfVoiceLine.wav, example:
    • NameOfGroup = "MoanAngry"
    • NameOfVoiceLine = "MoanAngry01.wav", which would result in:
      • GROUP_MoanAngry_MoanAngry01.wav
      • GROUP_MoanAngry_MoanAngry02.wav
      • GROUP_MoanAngry_MoanAngry03.wav... etc
  • Select the folder in VAMM2, after everything is loaded, then...
  • In an action, use triggers from the plugin to play them:
    • Play VA Group Automated
    • Stop VA Group Automated
    • You can also use these if you want to play a single sound:
      • Schedule VA
      • Play VA Immediate
That's all.
 
n an action, use triggers from the plugin to play them:
  • Play VA Group Automated
  • Stop VA Group Automated
  • You can also use these if you want to play a single sound:
    • Schedule VA
    • Play VA Immediate
n an action, use triggers from the plugin to play them:
  • Play VA Group Automated
  • Stop VA Group Automated
  • You can also use these if you want to play a single sound:
    • Schedule VA
    • Play VA Immediate
Thank you very, very much
I just don't understand this part
Is it a timeline plugin?
 
So it's (kind of) simple (that tutorial was already showing a good portion of it):
  • Name your files (so, outside of vam) accordingly : GROUP_NameOfGroup_NameOfVoiceLine.wav, example:
    • NameOfGroup = "MoanAngry"
    • NameOfVoiceLine = "MoanAngry01.wav", which would result in:
      • GROUP_MoanAngry_MoanAngry01.wav
      • GROUP_MoanAngry_MoanAngry02.wav
      • GROUP_MoanAngry_MoanAngry03.wav... etc
  • Select the folder in VAMM2, after everything is loaded, then...
  • In an action, use triggers from the plugin to play them:
    • Play VA Group Automated
    • Stop VA Group Automated
    • You can also use these if you want to play a single sound:
      • Schedule VA
      • Play VA Immediate
That's all.
I really want to understand now
The trigger in the demonstration
Is it added to _VAMS_MainTutorial ?


Can it be like VAMMoan1
Automatic recognition level ?
 
@hazmhox You know, I’m really thirsty for new female voice content for my model (moans, reactions, etc.). I actually tried creating a full moan pack using ElevenLabs, but the process turned out to be very long and tedious. I ended up dropping it halfway through the voice generation—it’s honestly a lot of work.

My original idea was to create a single voice pack and then trigger the sounds dynamically based on the female orgasm / stimulation state via the Body-Language plugin (which I think is a solid approach—similar to what you’re doing).

That said, I remember you mentioning that you were working on a new project, VAMMoan2, but it looks like it’s been in development for quite a while now.

I also recall you saying that you’d need real female voice actors to move forward with it. Is there any update on that front? Did you put the project on hold, or are you waiting for VAM2 to release before continuing?
Just curious 🙂
 
Umh? You are litterally on the VAMMoan 2 page with actual real voice actresses, so I'm not sure what is the question here : D

And yes, doing 5000+ audio files by hand is a loooooooooot of work ;)
 
Umh? You are litterally on the VAMMoan 2 page with actual real voice actresses, so I'm not sure what is the question here : D

And yes, doing 5000+ audio files by hand is a loooooooooot of work ;)
Yeah, I know. But right now the variety is still very limited, and the plugin feels like it’s still in a teaser phase. I honestly think you should press the gas a bit.
Maybe consider opening a Patreon so people can support you — I’d definitely support you.

btw, 'Body Language' is taking voices from VAMMoan1, he can also use VAMMoan2 voices and logic as well?
 
I honestly think you should press the gas a bit.

First line of the "What is...":
VAMMoan 2 is the next iteration of VAMMoan. This time, it is official VAM content, and for your greatest pleasure... is a teaser of the recordings made for VAM 2... but inside VAM 1 !
I honestly think i'm gonna keep working at my pace in my own terms (and definitely not open a patreon) ;)
You could commission a voice pack tho and I'll add do the implementation. I can give you all the requirements, documentations and recording sheets if you want.


btw, 'Body Language' is taking voices from VAMMoan1, he can also use VAMMoan2 voices and logic as well?

Ho sure! Anything he wants... and VAMM2 could give way more variations/situations than VAMM1. But I think Cheesy is not working a lot on his stuff anymore right? At least on Body Language I think.
 
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