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AutoFlutterHip

Plugins + Scripts AutoFlutterHip

14mhz

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14mhz submitted a new resource:

AutoFlutterHip - This plugin is used to morph/animate the hips in precise time units.

This plugin consists of two parts: AutoFlutterHip and AutoFlutterHipTechnic.
AutoFlutterHip
● This plugin can apply morph depending on the angle at which you bend your back.
● There are three types of morphs used. (Thanks to @TenStrip)

- TenStrip - Doggy Style Shape
- TenStrip - Hourglass Waist
- TenStrip - Waist ErectorSpinae

AutoFlutterHipTechnic
●...

Read more about this resource...
 
I'm not a programmer, but I would like to know if it is possible to add regulators for the hip, pelvis and butt?
 
Yo!
Very interesting, I'm looking forward to see where you go with this.

I'm digging the concept but there are a couple of stuffs I would wanna see before including it in a workflow:

1st and foremost: The demo is bugged (or the plugin). If you hit the play several times, the technics adds overtime and her hip goes nuts. You need to open the plugin and stop it to reset it. Strangely, it does not do that by using "test run". The thing is, your "stop if playing" apparently do not prevent anything... at least in the demo situation... I haven't tested a clean repro on an empty scene.

For the things that could be nice :
  • Instead of playing a complete technic (since it's limited to 6 slots), being able to start a slot as a loop and control its speed.
  • Speed x Sec is nice, but it's waiting for a full cycle of a slot to update. Pretty limiting especially if the player slow down a lot and the cycle of the slot is quite long. I don't know if there could be a possibility to have an actual realtime "speed update".
No matter how it evolves and what you decide to do with it, excellent work. This is a really nice idea : ) <3
 
Sweet! Thanks for this.

While being at it, is anyone aware of a morph, it can be Original VAM morph, downloaded or even in daz3d since morph can be converted without much hassle, that would make the butt crack dig deeper, some looks, specially ported model, tend to miss depth considerably, even worse when legs are bent.
 
Yo!
Very interesting, I'm looking forward to see where you go with this.

I'm digging the concept but there are a couple of stuffs I would wanna see before including it in a workflow:

1st and foremost: The demo is bugged (or the plugin). If you hit the play several times, the technics adds overtime and her hip goes nuts. You need to open the plugin and stop it to reset it. Strangely, it does not do that by using "test run". The thing is, your "stop if playing" apparently do not prevent anything... at least in the demo situation... I haven't tested a clean repro on an empty scene.

For the things that could be nice :
  • Instead of playing a complete technic (since it's limited to 6 slots), being able to start a slot as a loop and control its speed.
  • Speed x Sec is nice, but it's waiting for a full cycle of a slot to update. Pretty limiting especially if the player slow down a lot and the cycle of the slot is quite long. I don't know if there could be a possibility to have an actual realtime "speed update".
No matter how it evolves and what you decide to do with it, excellent work. This is a really nice idea : ) <3
hazmhox, Thank you for reporting the bug.
1. If you hit the play several times, the technics adds overtime and her hip goes nuts.
-> I have found that multithread is not properly terminated when clicking buttons quickly. I will fix it quickly.
2. Speed x Sec is nice, but it's waiting for a full cycle of a slot to update.
-> I think that modifying this part will cause side effects, but as you said, I think it should be possible to change it in real time.
Bug reporting is always better than dozens of reviews. Your reporting enriches the plugin. I will improve this plugin to make it better.
If you could tell me if there are any minor bugs, it would be really helpful, because I always have a hard time finding problems by doing the same thing, using the same mouse movements and clicking the same buttons.
Thank you, hazmhox !
 
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Sweet! Thanks for this.

While being at it, is anyone aware of a morph, it can be Original VAM morph, downloaded or even in daz3d since morph can be converted without much hassle, that would make the butt crack dig deeper, some looks, specially ported model, tend to miss depth considerably, even worse when legs are bent.
I'm sorry. I don't quite understand what you're saying. Could you explain it again?
 
If you could tell me if there are any minor bugs, it would be really helpful, because I always have a hard time finding problems by doing the same thing, using the same mouse movements and clicking the same buttons.

Sure! I'll try to do a basic scene for a VAMM2 demo or something like that, I'll report if I find anything weird/new : D
 
14mhz updated AutoFlutterHip with a new update entry:

AutoFlutterHip v0.2 20250315

● add : Technic Tab Size 6 to 8
● add : realtime apply [Speed x Sec] in technic sequencing options.
● add : add various techniques to Demo
. Female : Madam Butterfly (flutter like a butterfly)
. Male : The Great Gatsby (Breaking through the hymen and taking a step forward)
. Male : War and Peace (Sometimes peace has to come)
● fix : critical multithreading issue; errors that keep accumulating in threads (report by @hazmhox)

Read the rest of this update entry...
 
holy shit great plugin bro, the only issue I have with this plugin is when using it with naturalis, the morph constantly need to be recalibrated cause the morphs
 
holy shit great plugin bro, the only issue I have with this plugin is when using it with naturalis, the morph constantly need to be recalibrated cause the morphs
Hi ouroborolapse,
I'm so sorry, I've never used naturalis so I can't say anything about it.
If you do not want to use morph, you can disable it all on the first screen of the plugin.
Thanks !
 
It's a cool hip plugin.

If you have time, it would be nice to have a plugin inner thighs and behind knees

The inner thigh morph changes with the angle when gather and spread legs, and the behind knee morph changes with the angle when bend and stretch knees



UThigh.jpg




UKnee.jpg
 
It's a cool hip plugin.

If you have time, it would be nice to have a plugin inner thighs and behind knees

The inner thigh morph changes with the angle when gather and spread legs, and the behind knee morph changes with the angle when bend and stretch knees
Wow, :D I am impressed with the detailed information. I will try to find a related morph. However, I am not a morph expert, so I cannot make one.
Thanks genesis2 !!!
 
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Very cool plugin, have you thought about adding a option where a morph can be chosen? Instead of a morph being fixed and default? I would love that option.
 
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Very cool plugin, have you thought about adding the possibility of adding a morph that can be chosen? Instead of a hip morph being fixed?
If you give me a thumbs up, I might consider it... just kidding, :D I will implement it in the next version.
 
Wow, :D I am impressed with the detailed information. I will try to find a related morph. However, I am not a morph expert, so I cannot make one.
Thanks genesis2 !!!



I've find up some morphs and poses.

All morphs and poses included in kemenate.Morphs.10.var, and it's FC license, so can tweak it.





The inner thigh morph changes with the angle when gather and spread legs


Gracilis Stretch (Morph)
Thights Indent (Morph)







The behind knee morph changes with the angle when bend and stretch knees


Knee Back Bend Left (Pose)
Knee Back Bend Right (Pose)

Knee Back Stretch Left (Pose)
Knee Back Stretch Right (Pose)

Hamstring (Morph)
 
I've find up some morphs and poses.
All morphs and poses included in kemenate.Morphs.10.var, and it's FC license, so can tweak it.
Wow~ I was surprised. Thank you for your careful searching, genesis2 ! I will implement it in the next version. However, since the title is AutoFlutterHip, I am reluctant to officially include anything related to the knee. For this, the next version should allow for registering a user-defined morph, right?
 
Wow~ I was surprised. Thank you for your careful searching, genesis2 ! I will implement it in the next version. However, since the title is AutoFlutterHip, I am reluctant to officially include anything related to the knee. For this, the next version should allow for registering a user-defined morph, right?

Yes. I wish I could register user-defined morphs and poses in the next version and set the limit value.

I think the 'AutoFlutterLeg' plugin would be good
 
14mhz updated AutoFlutterHip with a new update entry:

AutoFlutterHip v0.3 20250327

● AutoFlutterHip Part has been completely rewritten with many new features.
● Re-created AutoFlutterHipTechnicDemo to to fix penis too small small issue.
● add 2-type kemenate morph (Thights Indent, Gracilis Stretch) (request by genesis2)
● Support User-defined custom morph when Bending Waist or Spreading Legs (Thank you for kind request, @genesis2 )
● For verification of TabUI, the CustomTabUI library in the link below was used.
[URL...

Read the rest of this update entry...
 
Can you add vars with morphs to dependencies? So files could be installed automatically by var browser.

Sorry for a long wish list below:

Maybe look at:
and plugin:

I'm not sure how those below are addressed in 0.3:
1743022825267.png

1743022630576.png



1743022855566.png
 

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Hi kretos.
I think plugins should not depend on other resources.
So if there is a resource that fits well with my plugin, I can include it inside, but I would like to avoid having a dependency on it.
MalMorality's Awesome Morph [Doggystyle Fix Morph] is FC licensed, so I think I can include it in my plugin.
I will test it to see if it works well with my plugin. Thank you again for your valuable suggestions.
 
If there's no dependencies, no one knows if everything is installed properly. Whole system was created for this purpose. If A needs B then B is in dependencies. Do plugins should be treated differently? I think not, but it's your decision.
 

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