Question about timeline

kakianl

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After replacing a tall character, the anima did not match.
1.png

2.png

Although this action only takes a few seconds, the frame rate is a bit high, and if I modified frame by frame, it can be a bit cumbersome.
3.png

Is there a way to adjust the coordinates of hand space in batches? Due to my native language not being English, I have localized my VAM. Please provide some screenshots. Thank you very much🙏
 
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After replacing a tall character, the anima did not match.
Although this action only takes a few seconds, the frame rate is a bit high, and if I modified frame by frame, it can be a bit cumbersome.
Is there a way to adjust the coordinates of hand space in batches? Due to my native language not being English, I have localized my VAM. Please provide some screenshots. Thank you very much🙏

You can offset all keyframes at the same time, "Bulk" -> "Offset mode" -> "Offset" :unsure:

Check under the "Control & Physics 1" tab before replacing the character. It's possible that the original character's Scale was reduced from the default 1.0 value. That or your tall character has a higher value, in either case it's possible you could fix the animation by just making sure your character is the same scale as the original.
 
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There's also a "body scale" and "height" slider in the base morphs you can use to adjust the height. The other way is faster but depending on how the characters are placed in the scene (or something like that I can't seem to think atm) the model alignment can be thrown off. Turn off the model collider before you adjust to.
 
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The scale is always a problem, and character replacement is always a problem. Especially with "precise" situations like your finger animation.

The base character scale is one thing IF the original model is not morphed with height modifying morphs. This is a problem with character swapping: everyone approaches the height management differently.

This is something you can't fix magically. Even with the "ApparenceSwapper" contained in VAMStory.
Modifying character on the fly requires you to potentially edit the animation as much as if you were animating it yourself in some scenarios.
 
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After replacing a tall character, the anima did not match.
Although this action only takes a few seconds, the frame rate is a bit high, and if I modified frame by frame, it can be a bit cumbersome.
Is there a way to adjust the coordinates of hand space in batches? Due to my native language not being English, I have localized my VAM. Please provide some screenshots. Thank you very much🙏

You can offset all keyframes at the same time, "Bulk" -> "Offset mode" -> "Offset" :unsure:

 
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