SkinSSS - Subsurface Scattering & Custom Skin Shading

Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading

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Hello, does your plugin work with VaM 1.22.0.3? I'm using the May 2023 version of VaM, so I'd like to know if it's compatible.
to be honest i only tested it on the latest vam version, i will do a test and let you know if it does work for 1.22.0.3
 
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Skynet updated SkinSSS V9 - Subsurface Scattering & Custom Skin Shading with a new update entry:

update v10

-- Improvements & Fixes:
- Reverted MSAA support as it costed extra performance with no added quality.
- Adjusted "Enable SSS" toggle to only switch off SSS blur pass & denoiser pass, leaving other effects applied for more granular control over the plugin effects. (to turn off all effects simply disable skinSSS from plugins tab)
- Excluded postfx overlay cameras from skinSSS, preventing performance cost duplication.

Read the rest of this update entry...
 
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I remember older attempts at SSS had problems with Tattoos/Skin Overlays. Does this apply to yours aswell?
 
I remember older attempts at SSS had problems with Tattoos/Skin Overlays. Does this apply to yours aswell?
it has a feature called SSS luminance which allows black colored tattoos to look normal without SSS, alongside excluding similar things like eyebrows, scalp... etc
 
Skynet updated SkinSSS V12 - Subsurface Scattering & Custom Skin Shading with a new update entry:

update v12

-- New Features & Improvements:
- New SSS Quality mode, will use Christensen-Burley diffusion for scattering. Same method used in blender's real-time EEVEE renderer with custom passes that scatter irradiance pass only to preserve texture details, brows, scalps and tattoos without requiring luminance threshold.
- Individual light channel scattering settings used by blender's EEVEE, when quality mode is active for more granular control over...

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im not familiar with blender, can you give some example shot comparision between blender and vam?
 
Skynet updated SkinSSS - Subsurface Scattering & Custom Skin Shading with a new update entry:

update v14

-- New Features & Improvements:
- Fixed Red Tint on mirror reflections when skinSSS was active.
- Added support for SSS on mirrors, can be disabled via "Mirror Support" toggle in misc tab.
- Improved SSS masking accuracy around skin boundaries when using MSAA.
- Improved Denoiser for Quality mode.
- Fixed Memory leak for both performance & quality modes.

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This plug in is good, but have one problem. When i load it work ok , but when i zoom out skin go blur (probably low details) when when i zoom in again it keep in that sate(no details). Only way to make it work is to reload the plug in. Is there a way this to be fixed ?
 
This plug in is good, but have one problem. When i load it work ok , but when i zoom out skin go blur (probably low details) when when i zoom in again it keep in that sate(no details). Only way to make it work is to reload the plug in. Is there a way this to be fixed ?
not sure what you mean, head to my discord and share some examples there
 
Hmm ok step by step:

1.I Load plug in in model ( try also in session and scene same , i know its say is no more atom plug in but still work)
2.Plug in work , details of the skin are good (in close view)
3. I zoom out from the atom
4. After some distance/space details disappear skin get more blur / gloss effect
5.I zoom in again (get close to atom)
6.No skin details are back as i expect
7.To get back skin details i need to reload plug in

Is it possible to do this i dont know the reason but maybe turn of details option , probably for low hardware pc`s be turned of.
AI says this : The shader fails to re-trigger the high-detail computation when you zoom back in, leaving the material locked in its low-detail state.Because reloading the plugin is the only action that restores the details, the issue is a plugin logic freeze. When you zoom out, the plugin disables high-resolution maps to save performance, but a coding error or caching loop prevents it from detecting when the camera has returned. close
 
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Hmm ok step by step:

1.I Load plug in in model ( try also in session and scene same , i know its say is no more atom plug in but still work)
2.Plug in work , details of the skin are good (in close view)
3. I zoom out from the atom
4. After some distance/space details disappear skin get more blur / gloss effect
5.I zoom in again (get close to atom)
6.No skin details are back as i expect
7.To get back skin details i need to reload plug in

Is it possible to do this i dont know the reason but maybe turn of details option , probably for low hardware pc`s be turned of.
AI says this : The shader fails to re-trigger the high-detail computation when you zoom back in, leaving the material locked in its low-detail state.Because reloading the plugin is the only action that restores the details, the issue is a plugin logic freeze. When you zoom out, the plugin disables high-resolution maps to save performance, but a coding error or caching loop prevents it from detecting when the camera has returned. close
head to my discord and record & send a video clip of the problem because i canno't recreate it on my end
 
Skynet updated SkinSSS - Subsurface Scattering & Custom Skin Shading with a new update entry:

update v15

-- New Features & Improvements:
- Added New Oren-Nayar Diffuse shading Model. (slightly more realistic diffuse response to lights)
- Fixed subtle banding artifacts on skin when using Quality SSS mode.
- Fixed subtle banding artifacts on skin when using Denoiser in Performance Mode.
- Fixed some ambiguous cases in masking male atoms when using Embody plugin.
- Fixed an additional memory leak source.
- Fixed preformance mode's pitch black color leakage...

Read the rest of this update entry...
 
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