-- New Features & Improvements:
- New SSS Quality mode, will use Christensen-Burley diffusion for scattering. Same method used in blender's real-time EEVEE renderer with custom passes that scatter irradiance pass only to preserve texture details, brows, scalps and tattoos without requiring luminance threshold.
- Individual light channel scattering settings used by blender's EEVEE, when quality mode is active for more granular control over diffusion profile.
- Main tab UI now has two sub tabs "Performance" & "Quality", if performance tab is selected it will use the cheaper jimenez SSS method and if quality tab is selected it will use the higher quality Christensen-Burley SSS method.
- New Hardware Mask for accurate masking of SSS from clothing, hair and scene objects with pixel accuracy.
- Masking Support feature for clothing items at any render queue, you will never have to mess with render queue values any more in clothing items.
- Transparent Clothing masking support, SSS can now be applied through transparent clothing items depending on their alpha strength for items like stockings, fishnets...etc. and also for a smooth falloff on layered clothing items boundaries like layered lips.
-- Note:
- Head to the plugin main page for updated information on the plugin & up to date preview clips.