Is it possible to have slot system like force forge plugin? https://hub.virtamate.com/resources/forceforge.52736. including random slot pick too? will add alot of variety to motions.
I will look at that more carefully, but the main difference is that AutoThruster works on the principle of a movement cycle. Allowing movements to be in sync with the overall thrusting. I do have the Unsyced forces in it to allow for some other types of movements but it was never designed for overall body randomness. But I can take a look at that plugin and see if it could be incorporated into this one somehow.Is it possible to have slot system like force forge plugin? https://hub.virtamate.com/resources/forceforge.52736. including random slot pick too? will add alot of variety to motions.
Although i usually appreciate deep customization too, but Exactly in this script case, i can agree with DT regardings that this is rather do not need so much\universal.I think that some drop down to add your own body parts could've been maybe nice. Like start with empty slate and then just add hips/whatever you need if you actually need it.
No No by dynamic motion i should had mentioned it more clearely what i meant and thats on me sorry about that, you see i use the pose save extended plugin that works like bodylanguage pose save system so lets say i have a pose for blowjob and i want to swtich to the doggy or cowgirl etc that have different movements then blowjob, so when i switch the pose then instead of head moving the other slot is triggered for doggy cowgirl stuff that have different movement scheme. I should had phrased it like that from the beginning lol. So for doggy there is a movement slot for that pose then for blowjob etc we can have different motion slot for the pose etc etc. Pose save extended have trigger system that can can be triggered on a pose select so setting the trigger for different slots for different poses will be a game changer for scene creation. And with that i might actually share scenes too which i have never done before xd, i assume the save preset can also be used like that but i think having a slot system for this kind of stuff is much better and then we can save the preset that includes those slots too.I will look at that more carefully, but the main difference is that AutoThruster works on the principle of a movement cycle. Allowing movements to be in sync with the overall thrusting. I do have the Unsyced forces in it to allow for some other types of movements but it was never designed for overall body randomness. But I can take a look at that plugin and see if it could be incorporated into this one somehow.
Hi @5DVoom, Yes, I can see where that would be a bit confusing and unfortunately the "fix" would cause other, even worse issues. The directions are relative to the specific node's facing. So it uses that node's local axis to determine the movements. Most of the time this works, but if you have the node pointed more up or down (essentially making the X axis anything other than level with the ground), then it can seem like things aren't moving correctly. The labels in the plugin should just really be X/Y/Z but not everyone understands those things so I had added the "in general" this one is up/down, left/right, etc. The way to fix this would be to change everything over to world axis, but then that introduces the same issue, but in different way since you can have a node facing one way and the movements will still go by the world axis. My feeling is that local axis is the best way since once you understand how it's going to move the body part according to how the node is facing, it all makes sense. I can maybe try and see if there's some way to do a mix of both, but not really sure how viable that is. IT would also potentially break existing scenes. Let me know if that all makes sense. If not, I can go into more detail.Although i usually appreciate deep customization too, but Exactly in this script case, i can agree with DT regardings that this is rather do not need so much\universal.
But yes it's probably subjective feel.
(ok anyway my vote for knees still relevant lol)
@Dragontales also thing - perhaps i have not enough knowledge in basic engine of body control nodes, but sometimes i get unpredictable result with movements direction of certain part (activated in Extra body list resp). Like, if we try to use Forward (or Up), but get some diagonal movement. I suppose there is some dependensy with current axes placement of used node (?) what may affect. Or there is some else reason ?
Or, maybe there is way to make some tuning of axes direction inside script (?) for not to ruin current pose i mean (with attempt to make it more compatible with script movement).
Perhaps some information on this point would be useful.
Hi @gghhoosstt123 I understand what you're asking now. Sorry for the confusion. this has been requested before and the reason I haven't done it is that it's basically redundant to what's already there. You're basically asking for a few "quick" preset slots that save the setup but the thing is you already have unlimited "slots" in the form of the presets. These presets can be triggered by a UI trigger so when you change the pose with a trigger, you can also have the trigger load the new preset. I recently made a scene with a ton of pose changes that all change the thrusting preset to match the new pose. Let me know if you need help finding that feature (you access it in the trigger system). I think once you see that, you'll like it.No No by dynamic motion i should had mentioned it more clearely what i meant and thats on me sorry about that, you see i use the pose save extended plugin that works like bodylanguage pose save system so lets say i have a pose for blowjob and i want to swtich to the doggy or cowgirl etc that have different movements then blowjob, so when i switch the pose then instead of head moving the other slot is triggered for doggy cowgirl stuff that have different movement scheme. I should had phrased it like that from the beginning lol. So for doggy there is a movement slot for that pose then for blowjob etc we can have different motion slot for the pose etc etc. Pose save extended have trigger system that can can be triggered on a pose select so setting the trigger for different slots for different poses will be a game changer for scene creation. And with that i might actually share scenes too which i have never done before xd, i assume the save preset can also be used like that but i think having a slot system for this kind of stuff is much better and then we can save the preset that includes those slots too.
Hmm so i assume there is other preset system included already then the one i showed in the video. cuz as in the video you can see i have to select preset manually when triggered on pose change since the pose saver extended didn't show what preset to trigger but only the load preset option, i am gonna do some more digging into this and checkl out the scene as well.Hi @gghhoosstt123 I understand what you're asking now. Sorry for the confusion. this has been requested before and the reason I haven't done it is that it's basically redundant to what's already there. You're basically asking for a few "quick" preset slots that save the setup but the thing is you already have unlimited "slots" in the form of the presets. These presets can be triggered by a UI trigger so when you change the pose with a trigger, you can also have the trigger load the new preset. I recently made a scene with a ton of pose changes that all change the thrusting preset to match the new pose. Let me know if you need help finding that feature (you access it in the trigger system). I think once you see that, you'll like it.![]()
When setting up your trigger, you want to use the Load Preset (Browser) option which then gives you the "Choose File" button allowing you to set the preset for that trigger. I haven't used Poser Saver Extended so I'm just assuming it has the ability to set up triggers upon pose load.Hmm so i assume there is other preset system included already then the one i showed in the video. cuz as in the video you can see i have to select preset manually when triggered on pose change since the pose saver extended didn't show what preset to trigger but only the load preset option, i am gonna do some more digging into this and checkl out the scene as well.
Yup i was looking into it and saw that, was wondering how did i noticed this option when i 1st startrd lol. Yeah this one works much better then before.When setting up your trigger, you want to use the Load Preset (Browser) option which then gives you the "Choose File" button allowing you to set the preset for that trigger. I haven't used Poser Saver Extended so I'm just assuming it has the ability to set up triggers upon pose load.
View attachment 611090
I think the on load trigger is a global settings for all poses and not indivisually? if you create a pose and click edit on it then you will see the enter and exit trigger for indivisual poses.View attachment 611100
It does have on load trigger, should work. A side note, I thought if you have UX plus then loading presets is non issue for any plugin, even if they don't have preset functionality - but that is only the case if you don't mind loading them manually, so for cases like this, loading presets must be coded into the plugin itself.
Right, sorry.. individual pose triggers are when you hit edit pose. Neat, it even has on exit and timed triggers! Pretty nice. The one I showed is on plugin load, as you said.I think the on load trigger is a global settings for all poses and not indivisually? if you create a pose and click edit on it then you will see the enter and exit trigger for indivisual poses.
cool. So I think you'll see how the preset method works much better than a limited amount of plugin slots. You can even have several presets for a single pose and they should transition nicely between. for example, one that has the guy doing most of the thrusting, and another where she is. and a third where they both do it together. etc.Yup i was looking into it and saw that, was wondering how did i noticed this option when i 1st startrd lol. Yeah this one works much better then before.
it also have many great options including camera pose too and fade in and out transition and many more. That is why it has become my daily driver for saving poses and using autothrust plus for motions. once the hands and feet come into being then the whole package is complete. for now using autothruster for hands or feets.Right, sorry.. individual pose triggers are when you hit edit pose. Neat, it even has on exit and timed triggers! Pretty nice. The one I showed is on plugin load, as you said.
Yeah i think its fine now, i still see the slots having many shortcut usage combining with the preset system but this will do fine too npcool. So I think you'll see how the preset method works much better than a limited amount of plugin slots. You can even have several presets for a single pose and they should transition nicely between. for example, one that has the guy doing most of the thrusting, and another where she is. and a third where they both do it together. etc.
I mean....you still have to trigger a slot type preset so isn't it really the same? I guess I need to take that other plugin for a spin to see what I might not be understanding.Yeah i think its fine now, i still see the slots having many shortcut usage combining with the preset system but this will do fine too np![]()
yeah you got everything right regarding triggering, i just had multiple scenarios in my head that i thought would work wonders if there was also slot and random slot pick, well i am just being nit picky here with that stuff xDI mean....you still have to trigger a slot type preset so isn't it really the same? I guess I need to take that other plugin for a spin to see what I might not be understanding.