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ForceForge

Plugins ForceForge

Just a beta version if anyone wants to use it, i don't plan on making major changes to this
LMK if there's stuff that's idiotic or features need to be added

This plugin will apply not just one but 25-ish different forces on different axes, directions and timings to provide more realistic movement. This allows for adjacent timeline animations that can focus more on interactivity+movement, maybe?

Instructions, install the forceforge.cslist to the atom you want to move/grind/thrust
Optional: install the forceforgeresponder.cslist to the atom you want to thrust into, grind against, w/e

I've found that posing the models in a bit of a relaxed state is helpful, the force generators can only move the joints where they're allowed to move

Highly reccommended: divining rod... and knowing how to correctly target

slider explanation:
select the slot you want to alter, it auto saves all changes to each slot
jelly, aka delay, changes how much time delay there is in between different force generators
forwards duration is how long you want the model to be moving on the forward arc
up/down movement adds arc on the model's Z axis
torque, is movement on the models X axis with the abdomen->pelvis, this can work against up/down movement
side to side movement adds arc side to side
twist, is just an additional twisting motion
force amount: just the amount of force
Changes from slider speed: everything is interpolated, this affects how quickly changes from switching slots or changing the sliders will take, lower = slower
randomness bounds: applies some random numbers regenerated after a random number of cycles
Min force applied: useful for very slow speeds, but not always a good idea to have on

Other sliders: somewhat self explanatory
Move this: body part of model
to this: force will be directed + oriented to this part of the other model

On the receiver:
select the atom and body part you want to receive impacts from
top right two boxes are useless, i think, need to dig through and remove their dependencies
you may want to adjust the minimum pelvis distance
Force: how much force you want in addition to vam physics
Knee movement: how much you want the knees to move
foot movement: how much you want the feet to move
damping: energy dissipation

Note: A lot of the forces applied can work against eachother Twist and Sway will do this along with up/down and torque, you can get interesting effects, or maybe not
I reccommend at least one effect to give models a more natural feel when moving



demo scene, pretty basic
Author
ParticlePinnacle
Downloads
6,946
Views
16,350
Favorites
20
Packages
1
Total Size
0.05 MB
Version
10
First release
Last update
Rating
5.00 star(s) 8 ratings

Latest updates

  1. force/torque rollback

    undid some changes that unintentionally decreased torque, and tested
  2. more bug fixes

    had to delete and refresh the new folder from the package, good thing the old version was included
  3. bug fix

    quick fix: changed the name of the directory from lower case "internal" to "Internal" should fix...

Latest reviews

This is genius, thx
Upvote 0
This is a plugin I’m really looking forward to. I've been wanting a convenient plugin to replace Cycle Force. I hope that it will be updated to allow you to select parts like hands and feet soon. It seems really easy to express a subtle orgasm through whole body convulsions. I think it will become possible with a little more development.
ParticlePinnacle
ParticlePinnacle
i need to add in feet at some point, it does have behaviors defined for head + hands
Upvote 0
AWSOME BRO!!!
Upvote 0
Straightforward and to the point, but more versatile than cycleforce. Great resource!
Upvote 0
this is sick, it would be even better if you could set any kind of atom as a target though. or no target at all
Upvote 1
More controls to the character, ty
Upvote 0
ims, das some bread and butter
Upvote 1
This is the plugin I wanted. thank you.
Upvote 0
Great Plugin thanks !
Upvote 0
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