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ClothingRipper

Early-Access Plugins + Scripts ClothingRipper

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Mxx

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Mxx submitted a new resource:

ClothingRipper - Tear SIM clothing into pieces that rip and fall off in real time

ClothingRipper | Tear any SIM clothing into pieces that rip and fall off in real time

Hey everyone. I’ve been working on this plugin that allows clothing meshes to rip open dynamically in real-time. I’m...

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incredible absolutely amazing thank you for this god tier plugin
your resources just keep getting better and better
 
Mxx updated ClothingRipper with a new update entry:

v2 - Rip Sounds / Presets / Progressive Rips / Better Preview / More Pieces / Redesigned UI

Highlights​

Rip sounds — plays a random tear sound on each rip. Drop your own .wav/.mp3/.ogg into the plugin's Rip Sounds folder, with a volume slider and a "Reload Rip Sounds" button. (Off by default so a first load won't startle you.)

Save & Load Presets — save an item's full settings and its exact cut (drawn/open/random) to Saves/PluginData/ClothingRipper/, then reload it in any scene. Each garment gets its own folder so you can keep...

Read the rest of this update entry...
 
Question of curiosity, I noticed the clothes fade away after being torn. Does this mean this plugin can't be used just to make small rips and tears but the clothes stay on? Like if I wanted to have a slash on a shirt but still want the shirt to be there, just now with a an opened chest, will this plugin do that?
 
Question of curiosity, I noticed the clothes fade away after being torn. Does this mean this plugin can't be used just to make small rips and tears but the clothes stay on? Like if I wanted to have a slash on a shirt but still want the shirt to be there, just now with a an opened chest, will this plugin do that?

Yes, the fading is optional. Being able to make holes and tears is one of the main use-cases. And unlike alpha textures, the holes here are physical so objects can actually go through it.

v2 Showcase GIF 6.gif
 
Yes, the fading is optional. Being able to make holes and tears is one of the main use-cases. And unlike alpha textures, the holes here are physical so objects can actually go through it.

open cut slit (cloth stays on) is not working well for me. It is drawing properly but it is always ripping instantly/too fast no matter what settings i change.
 
Last edited:
open cut slit (cloth stays on) is not working well for me. It is drawing properly but it is always ripping instantly/too fast no matter what settings i change.

At the moment, only the cut that fully detaches the clothing can be done with progressive rip. The open cut slit that stays on will always be instant. I can make some changes in the next version that also the open cut slit can have a progressive rip
 
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