如何在不保存当前位置的情况下保存操作?谢谢!
I've seen that too. Clicking on the pose button a second time usually stops it. It might be a bug you'll have to live with.I think I found a bug with FillMeUp.
->I'm not using any session plugins
If I have two sex poses (it seems to happen when it's cleavage sex pose) that have different values for Thrust in { FillMeUp>Cleavage>Forces>Configure Thrust }, When I switch poses the people keep thrusting for a duration. Their triggers aren't indicating penetration or collision, so it's strange that the forces would remain for a few seconds.
I'm able to replicate this very consistently. Just have a pose with the two people standing (default pose). Then have a cleavage sex pose, and set thrust to max, and save (so it gets added to the pose). Now switch between them.
Usually, when BL comes up blank, it's because you have dueling plugins, or multiple versions of a plugin loaded, which can screw up the whole thing.Unfortunately, a scene I've been working on for hours is no longer showing poses when I load it up now. Is there any way to recover the poses? It's showing me this error:
!> Could not find a matching rigidbody for collider 'CapsuleCollider:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.BL_CleavageTirigger.BL_CleavageTirigger', rigidbody 'Rigidbody:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.AutoColliderFemaleAutoColliderschest3Joint'.
!> System.NullReferenceException: Object reference not set to an instance of an object
...
The setting does work, but the player is the fallback target if nothing else is visible. Make sure there's always something in her view (and not obstructed).I've been trying to figure out how to stop the atom from gazing at the [Camera Rig] PlayerFace and focus on the male atom, I've turned it to 0 in the interest tab and she still wants to look at the player. Any help is appreciated. <3
View attachment 599660View attachment 599664
Not entirely sure what causes this, but make sure that all persons are "On" and advanced colliders are enabled on them.Unfortunately, a scene I've been working on for hours is no longer showing poses when I load it up now. Is there any way to recover the poses? It's showing me this error:
!> Could not find a matching rigidbody for collider 'CapsuleCollider:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.BL_CleavageTirigger.BL_CleavageTirigger', rigidbody 'Rigidbody:hip.abdomen.abdomen2.chest.FemaleAutoColliderschest.AutoColliderFemaleAutoColliderschest3.AutoColliderFemaleAutoColliderschest3Joint.AutoColliderFemaleAutoColliderschest3Joint'.
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Gaze+CuaTarget..ctor (.Atom atom, System.Collections.Generic.List`1 meshes, System.String name) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.RegisterObject (.Atom atom, Boolean custom, Boolean isEnvironment) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.LoadGlobals (SimpleJSON.JSONClass parent) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.LateRestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Gaze+CuaTarget..ctor (.Atom atom, System.Collections.Generic.List`1 meshes, System.String name) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.RegisterObject (.Atom atom, Boolean custom, Boolean isEnvironment) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.LoadGlobals (SimpleJSON.JSONClass parent) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.LateRestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
Wow, you saved me again, thank you. It seems the issue that's breaking the scene is I'm using two different CUAs, an open book and a closed book, and alternating them being on or off using AtomControl in the Actions tab depending on the scene. When I extract the poses, everything works great but I have to redo the actions involving the books and then I can't switch between poses anymore once I load one up.Not entirely sure what causes this, but make sure that all persons are "On" and advanced colliders are enabled on them.
Aside from that, you should be able to recover the poses by loading another scene and using the "Extract" tab.
I've made sure of that and even lowered the gaze angle in some cases but sometimes it'll get ignored. hahaThe setting does work, but the player is the fallback target if nothing else is visible. Make sure there's always something in her view (and not obstructed).