View attachment 542247
also added a trigger that returns the view to the initial possession point.
I also tested it in VR, and everything worked correctly.
There was an issue where possessing a character whose head was tilted downward caused the horizon to tilt as well (a problem related to the Tilt feature). I’ve fixed that.
Having difficulty getting the neck to rotate forward as I look down. Instead, the head & view just seems to rotate in place like it's affixed to an immovable neck. Is there a specific setting I need to adjust for this?
okIs there ANY way to have an option do deactive the Embodfy, but keep the view where it is? On deactivate, it goes back to wherever it was before the activate. I've been trying for two days to get Acid Bubble's version to spawn correctly on deactivate, but despite the functionality being in the plugin (combined with spawn point), it doesn't seem to work at all. Basically, I want the viewer to be able to ride an empty (as a camera) and then seamlessly have it turn off, allowing them the freedom to move. Please Please Pretty PLEASE??
Unnecessary legacy code has been removed, and the UI has been reorganized into category tabs.
also added a toggle that lets you choose what happens when possession is released: return to the pre-possession viewpoint, or stay at the current position.
The code related to splitting features into group tabs was referenced from moyashi post-processing plugin.
Plugins + Scripts - Post Processing
moyashi submitted a new resource: Post Processing - Configurable post processing scene plugin Consider this a beta/early version, there may be bugs, but it's been stable enough for me that I think it's okay to release. I'm actively working on adding more features and fixing issues, but let me...hub.virtamate.com
That would require the position ownership to be based on the user’s camera or HMD viewpoint, rather than the possessed target.Hi. The new minimalism is truly minimalLet me ask a question. I wanted to implement a scenario for desktop use so that the movements weren't so static. The goal is to simulate a neck stretch, as if we were peeking around a corner. With the "Position Smoothing" setting, while holding the right mouse button, we can do something similar, but the problem is that the camera returns automatically. The question is, is there a setting to stop the automatic camera return until I release the right mouse button? Thanks for your attention.