embody lite

Plugins + Scripts embody lite

Download [<1 MB]
Fixed bugs that caused position misalignment and the Head Controller to remain active when switching poses with Body Flow enabled.
Improved an issue where the condition that triggered roll rotation upon reaching the maximum upward or downward angle was always based on the world-space reference.

FOV can now be enabled or disabled with a toggle.

A few other bugs were also fixed, but those changes were made quite a while ago, so I no longer remember exactly what they were.
what they were.

Update Notes​

  • Fixed subtle jitter when using Rotation Lock.
    The issue was caused by the Micro Write Guard applied to camera Transform updates. It has been removed so that Position / Rotation Lock now follows Timeline animations more smoothly.
  • Fixed viewpoint restoration when exiting possession with Body Flow enabled.
    When both Position Lock and Rotation Lock were disabled, exiting possession while using Body Flow could fail to restore the viewpoint to its pre-possession position. The Body Flow and camera-control teardown sequence has been adjusted so the viewpoint now restores correctly.
  • Improved Realign To Head Center while Body Flow is enabled.
    Depending on the Position / Rotation Lock state, the realigned position or angle could be incorrect, or the button sometimes had to be pressed more than once. The alignment process now waits for the Head and Eye positions to stabilize before calculating the new reference point, resulting in more accurate realignment to the character's viewpoint.
  • Added Spacebar to the available shortcut keys.
  • Added a possession-specific FOV setting.
    The configured FOV is applied only while possession is active, in both Desktop and VR modes. When possession ends, the FOV automatically returns to its previous value.
Fixed an issue where Rotation Lock caused conflicts in Desktop Mode.
Fixed an issue where the Neck controller would be turned off when exiting possession while Body Flow was active.
Fixed bugs.


1. Right Stick Vertical Look
When disabled, the right VR controller joystick adjusts your height.
When enabled, it controls the vertical look angle instead.

2. Preserve Initial View Direction
Determines whether to preserve the player's view direction before embodiment. When disabled, your view will align with the direction the target character is facing.
When enabled, your pre-embodiment view rotation will be preserved.

3. Camera + Head (Stick Rotation)
When enabled, if Body Flow is active, the character's head will follow the left/right rotation controlled by the right controller's joystick.
Body Flow support has also been added to Position.
Minor optimizations have also been made to improve overall performance.
Unnecessary legacy code has been removed, and the UI has been reorganized into category tabs.
also added a toggle that lets you choose what happens when possession is released: return to the pre-possession viewpoint, or stay at the current position.

The code related to splitting features into group tabs was referenced from moyashi post-processing plugin.
There was an issue where possessing a character whose head was tilted downward caused the horizon to tilt as well (a problem related to the Tilt feature). I’ve fixed that.
also added a trigger that returns the view to the initial possession point.

I also tested it in VR, and everything worked correctly.
Back
Top Bottom