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BodyLanguage

Plugins + Scripts BodyLanguage

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I think it's always good to have a couple of plugins that do similar things (like your amazing BL and PoseSaver)
Just a quick reply for now: I do think it's a really bad idea to have multiple plugins that do similar things! They get in the way of each other. Unexpected behavior is likely to be happening.
Why use PoseSaver if BL already saves poses? I don't get it. The fact that your buttons are unclickable is due to errors happening while loading the poses. I rarely had such issues, too, but reloading BL always fixes it. If it's something persistent for you, there's something wrong with your scene, probably some conflict with plugins doing similar things....
 
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Just a quick reply for now: I do think it's a really bad idea to have multiple plugins that do similar things! They get in the way of each other. Unexpected behavior is likely to be happening.
Why use PoseSaver if BL already saves poses? I don't get it. The fact that your buttons are unclickable is due to errors happening while loading the poses. I rarely had such issues, too, but reloading BL always fixes it. If it's something persistent for you, there's something wrong with your scene, probably some conflict with plugins doing similar things....
I meant having similar plugins here on the hub, not on a certain scene, obviously. In my corrupted scene, I plan to add PoseSaver just temporarily just to copy the actions triggers from BL to a temporary PoseSaver plugin and then from PoseSaver to a new instance of BL. Cross my fingers hoping it won't cause any conflicts... ;)
 
Hello! Every time i use body language this pops up after repetedly penetrating the vagina, any idea why and how to fix this? Oh and yes, i didn't change any of the settings.
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Orifice.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0
at CheesyFX.Vagina.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0
at CheesyFX.Orifice.set_isPenetrated (Boolean value) [0x00000] in <filename unknown>:0
Thanks in advance!
 
Hello! Every time i use body language this pops up after repetedly penetrating the vagina, any idea why and how to fix this? Oh and yes, i didn't change any of the settings.
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Orifice.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0
at CheesyFX.Vagina.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0
at CheesyFX.Orifice.set_isPenetrated (Boolean value) [0x00000] in <filename unknown>:0
Thanks in advance!
Hi! What is penetrating? A dildo?
And are there any error messages when loading the plugin? Maybe those are truncated in the log, so please reload the plugin while not penetrating.
 
Hi! What is penetrating? A dildo?
And are there any error messages when loading the plugin? Maybe those are truncated in the log, so please reload the plugin while not penetrating.
yes, with penetrating i mean a dildo, even if i reload the pugin every time it still gives me the error, and no there isn't any error when i load it. what i noticed is that the error pops up when the dildo "ejaculates", also, i'm really new to this but i notice you said "truncated", and yes at one point in the log it says: <Truncated>
 
yes, with penetrating i mean a dildo, even if i reload the pugin every time it still gives me the error, and no there isn't any error when i load it. what i noticed is that the error pops up when the dildo "ejaculates", also, i'm really new to this but i notice you said "truncated", and yes at one point in the log it says: <Truncated>
Truncated means "too many messages" so it skips some of them.

There currently is a bug with dildos that appears if you insert it too deep. The base of the dildo must not touch the yellow trigger you see when going to the debug tab in FillMeUp. This will be fixed in the next version.
 
Truncated means "too many messages" so it skips some of them.

There currently is a bug with dildos that appears if you insert it too deep. The base of the dildo must not touch the yellow trigger you see when going to the debug tab in FillMeUp. This will be fixed in the next version.
oh ok, thanks, i assume there is no solution from how you responded, thanks a lot! (I sound sarcastic, i'm not, trust me)
 
re: trigger to select a level - for respective assigned BL-Poses

hi, really enjoying enjoying BL-Poses with TimeLine animations.
Ending up with too many BL-Poses. Great problem to have!

Question:
In the attached screenshot, at the bottom of trigger options, those are the Levels exposed for triggering.
Looked though the Storylevel.cs and see those 4 buttons for those 4 states that are triggerable. So can see how that function am hoping for is not yet in existence.
Would it be possible/easy to add as a trigger "Levels Select"? (drop down below trigger and it recognize's current min-max lvls and you choose the float for that level?)
As in, if made, for example 6 levels to sort BL-Poses.
First,last, Previous, next is doable, but means alot more triggers (spam first, next, next, next) and keeping track of to say get to lvl 4.

Idea is to use Hazmhox's VamStory/Director/etc as per sorta the screenshot to assist in trigger levels (and maybe even poses.)

Also did try to hide the BL- pose-icons via trigger, and the icons disappeared, but the grey backgrounds, or whatever they were, like placeholders, were still there. Didn't see a follow-up trigger to hide 'placeholders"?

Is just a hopeful feature request. Thought being would be nice for story's to have that feature option going forward.

Unless there's another way, and am missing?
 

Attachments

  • is BL Levels possible.JPG
    is BL Levels possible.JPG
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!> System.NullReferenceException: Object reference not set to an instance of an object at CheesyFX.Orifice.SetPenetrated (Boolean val) [0x00000] in <filename unknown>:0 at CheesyFX.Orifice.set_isPenetrated (Boolean value) [0x00000] in <filename unknown>:0

Hello, while playing, the above issues will appear. The game currently has no obvious problems, but if I save and then open this scene next time, the PoseME plugin options page becomes completely blank. Reloading the plugin does not fix it.


It also throws errors. The content is as follows:
!> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[UnityEngine.Transform].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze+Ass..ctor (CheesyFX.Person person, System.String side) [0x00000] in <filename unknown>:0
at CheesyFX.Gaze.RegisterPerson (CheesyFX.Person person, CheesyFX.Gaze gaze) [0x00000] in <filename unknown>:0
at CheesyFX.Person.Init (CheesyFX.CapsulePenetrator penetrator) [0x00000] in <filename unknown>:0
at CheesyFX.FillMeUp.AddPenetrator (.Atom atom) [0x00000] in <filename unknown>:0
!> System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.GetSceneContent (Boolean init) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.Init () [0x00000] in <filename unknown>:0

Many saved poses cannot be loaded because the PoseME options page is blank and shows nothing. I have tried salvaging the scene, deleting all plugins, saving again, then exiting the game, restarting it, and reloading the plugins, but it still does not work. The PoseME page cannot be loaded.
 

Attachments

  • 1770583318089.png
    1770583318089.png
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