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VaM 1.x Help with CUA hair Collider

Threads regarding the original VaM 1.x

IsaacJi

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Jul 16, 2025
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I have updated VAM to the latest version and am using CUAManager. (https://hub.virtamate.com/resources/cuamanager.547/)
Presets loaded normally without any errors.
However, collision effects are not loaded the first time after I enter the game and load the character with CUA hair.Like this:

1.png


And if I switch to another CUA preset and then switch back, it returns to its normal collision effect:
2.png

Does anyone know what the problem is? It's so annoying to have to manually switch every time.🤔
 
Make sure there's a .dll file in the same folder as the .assetbundle file with the same name.
This .dll is responsible for the EZBones runtime dependency, that makes the CUA physics work in this case, and It seems like the .dll isn't loading for this particular asset. When you go to the other asset it loads, and when you come back it works because it's already loaded in the system.
You can send a link to the this asset as well, maybe there isn't a .dll file on it.
 
Make sure there's a .dll file in the same folder as the .assetbundle file with the same name.
This .dll is responsible for the EZBones runtime dependency, that makes the CUA physics work in this case, and It seems like the .dll isn't loading for this particular asset. When you go to the other asset it loads, and when you come back it works because it's already loaded in the system.
You can send a link to the this asset as well, maybe there isn't a .dll file on it.
Thank you, it's solved.(y):coffee:
Found this plugin: EzSoftBone as Session Plugin (https://hub.virtamate.com/resources/ezsoftbone-as-session-plugin.57402/)
After adding this plugin, CUA Hair Physics will be loaded immediately after starting VAM.
 
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