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VaM 1.x Makes a scene with 3 separate animations using NEXT button. Load slow?

Threads regarding the original VaM 1.x

Battletoad08

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I normally make 10-15 minute long scenes but it sucks getting to parts I want during gameplay. So I want to just make seperate parts and click them with the next function like othe rpeople make where it loads instantly.

Scenes are all the same assets exactly. I added a button so when I push it it goes to the next scene but takes forever to load. I use the add trigger

Add Trigger
SceneManager
LoadScene or mergescene
Selectr file

Both are slow.

Ive downloaded scenes with different parts and they load instantly.

Anyone know?
 
You should check in detail how those scenes work and learn how you could do something similar fitting your needs.
It's not a 5 minute change, it's deep scene structuring and planning.
 
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Ive downloaded scenes with different parts and they load instantly.

If you look at most Spacedog's scenes or collab we did like Scary Mary, or the scenes I did, as atani says, this is careful planning and heavy scripting which includes smart use of Timeline systems and scripting systems. Everything is thought to work into a single scene, so appearance caching, enviro caching, etc etc...

Using merge load or scene load triggers is not gonna increase loading speed unless the merge load is actually thought to do that ( if you have a literal duplicate of the scene with just some component changing )... but if your scene is completely different, it's exactly the same overhead / loading time as doing "Open > load".
 
Upvote 0
If you look at most Spacedog's scenes or collab we did like Scary Mary, or the scenes I did, as atani says, this is careful planning and heavy scripting which includes smart use of Timeline systems and scripting systems. Everything is thought to work into a single scene, so appearance caching, enviro caching, etc etc...

Using merge load or scene load triggers is not gonna increase loading speed unless the merge load is actually thought to do that ( if you have a literal duplicate of the scene with just some component changing )... but if your scene is completely different, it's exactly the same overhead / loading time as doing "Open > load".

Everything is the exact same, just one person with timeline animations. Same lighting and nothing else. its all passthrough so there is zero assets besides lighting. There is nothing really to load except a different position and animations. I dont use the acidbubbles vametimline because I dont know how. Since I do it the old fashioned why is that the problem as its not a plugin? I admit my scenes are really good and smooth, lifelike but they are very long. Im just trying to make the position changes faster to get to the one I want without loading.
 
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If everything else is the same, why not just load pose presets with the root node saved? That's a lot faster than loading a separate scene.
 
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