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Controllers Appearance

Plugins + Scripts Controllers Appearance

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May I make an additional idea?
Would it be possible to change colours of the nodes for several persons?
Like example, make Person 1 green and change Person 2s´ nodes yellow so you can keep track of the nodes in a scene?
Yes, you can use another my plugin, add it to both persons and change colors. Here is a link at the bottom of description of plugin)
 
Yes, you can use another my plugin, add it to both persons and change colors. Here is a link at the bottom of description of plugin)
Awesome :D
Thx!
 
Hi! what an awesome plugin, love the icons.

I'm am getting some exceptions on the logs when targets are not visible tho, probably some null check missing.


C#:
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: count
  at System.Collections.Generic.List`1[Datel.ControllersAppearance+Line].CheckRange (Int32 idx, Int32 count) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Datel.ControllersAppearance+Line].RemoveRange (Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at Datel.ControllersAppearance.DrawLines () [0x00000] in <filename unknown>:0
  at Datel.ControllersAppearance.LateUpdate () [0x00000] in <filename unknown>:0
 
Hi! what an awesome plugin, love the icons.

I'm am getting some exceptions on the logs when targets are not visible tho, probably some null check missing.


C#:
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: count
  at System.Collections.Generic.List`1[Datel.ControllersAppearance+Line].CheckRange (Int32 idx, Int32 count) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Datel.ControllersAppearance+Line].RemoveRange (Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at Datel.ControllersAppearance.DrawLines () [0x00000] in <filename unknown>:0
  at Datel.ControllersAppearance.LateUpdate () [0x00000] in <filename unknown>:0
Thanks, i'll check that 👀
 
Can I make a quick suggestion? The icon scale sizes are limited to 2x but when I'm working on a very large scene and grabbing something in the distance even bigger would be better. Maybe make the sliders with adjustable range, or raise the limit to 10x?
 
Can I make a quick suggestion? The icon scale sizes are limited to 2x but when I'm working on a very large scene and grabbing something in the distance even bigger would be better. Maybe make the sliders with adjustable range, or raise the limit to 10x?
Did not think that somebody will make them bigger. :D I made maximum scale of 2 just in case.
I'll remove constraint, so you could change slider to any value (even negative, and icons will be upside down).
 
Datel updated Controllers Appearance with a new update entry:

Fixed error, removed constraint for scale sliders, slider's quick buttons format

  • Fixed error of ArgumentOutOfRangeException. As i think List.RemoveRange with count < 0 made this error.
  • Removed constraint for scale sliders, so you can make value more than old maximum 2 (or even negative, and icons will be upside down).
  • Choosed correct format of sliders, so small quick buttons under the line have better values.

Read the rest of this update entry...
 
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Pardon me for asking this, but is the girl used in these preview screenshots available for download? If so, what is the name, and where can I get her? Need to have some "fun" with her, if you know what I mean. ( ͡° ͜ʖ ͡°) ;)
 
Pardon me for asking this, but is the girl used in these preview screenshots available for download? If so, what is the name, and where can I get her? Need to have some "fun" with her, if you know what I mean. ( ͡° ͜ʖ ͡°) ;)
This girl is not from some look, I made her using few morphs just to demonstrate things :whistle:
 
very useful plugin, it quickly became a default, ty

dont know if its the cause or a conflict or something else not related to this plugin
but, found out that exiting embody, randomly causes to disable the option toggle mouse lock, and controls to disappear,
reloading the plugin fixes it

Edit: it looks its about DisableNavigationLookOnGUIPress script
now im confused is that a feature and an option i enabled by mistake?
workaround by keeping the script disabled
 
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very useful plugin, it quickly became a default, ty

dont know if its the cause or a conflict or something else not related to this plugin
but, found out that exiting embody, randomly causes to disable the option toggle mouse lock, and controls to disappear,
reloading the plugin fixes it

Edit: it looks its about DisableNavigationLookOnGUIPress script
now im confused is that a feature and an option i enabled by mistake?
workaround by keeping the script disabled
Thank you, glad it helped.
I am not using embody and did not saw this issue.
Seems this issue from other my plugin MouseControlOverhaul, which changing default mouse controls and disabling navigations :unsure:

DisableNavigationLookOnGUIPress just toggling VAM's navigation variable to disable controls when you pressing and holding Right and Middle mouse buttons over GUI. Sometimes it is helpful, but if some other plugin changing this variable, it can work strange. And it is hard to detect right value when few plugins changing this.
This script is not needed, so you can disable it and not notice much of a difference.

If controllers icons become invisible, but should be visible with embody or other plugin which changing player's state, it is bigger issue. Need to get more information and tests to find how to fix this :unsure:
 
Seems this issue from other my plugin MouseControlOverhaul, which changing default mouse controls and disabling navigations :unsure:
Thanks for the clarification,

after some hours of use, if enabled i get the glitch in a really short time, if disabled it never happens, never encountered an issue with MouseControl an im using it from the first day you released it

also is my first use of embody and never had the same glitch, embody by default hide the UI and controls when you enter the pov, you can disable it to keep the editing and there are other options i didnt explored (maybe there is another solution there)

not a big issue at all but at this point im pretty sure its the combination of DisableNavigationLookOnGUIPress and Embody, so if i need to work with embody i disable it and everything works fine
 
Thanks for the clarification,

after some hours of use, if enabled i get the glitch in a really short time, if disabled it never happens, never encountered an issue with MouseControl an im using it from the first day you released it

also is my first use of embody and never had the same glitch, embody by default hide the UI and controls when you enter the pov, you can disable it to keep the editing and there are other options i didnt explored (maybe there is another solution there)

not a big issue at all but at this point im pretty sure its the combination of DisableNavigationLookOnGUIPress and Embody, so if i need to work with embody i disable it and everything works fine
Thanks for exploring this issue.
I had a suspicion that this plugin might someday cause a conflict with something. Good that this subscript doing only one small optional feature and can be disabled.
 
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