I've seen this too. Kind of inconvenient but the transition action works properly so I try to "transition" to the new slider value instead of just setting it.I think I found a bug.
I have this menu where you can control Head Audio Pitch with a slider. There is a button below it to reset the slider back to default 1.0. The triggers I have are below. When clicking the button the slider does not move to default state to reflect 1.0. However if I change the slider type from Slider Big to Slider it works with same triggers. So looks to be an issue with Slider Big.
View attachment 471256
General
- Added a bunch of new sounds (clicks, page turn, FF...)
VAMStoryDirector
- Added a checkbox to enable debug, allowing you to monitor triggers and behaviors in complex scenes. (be sure to disable it when releasing!)
Tools
- Added "Bind To Cam", which allows you to bind an object to the camera with a custom offset and rotation
Bug Fixes
- Appearance Swapper, fixed...
This would be a great feature, and I’d love to have it too. However, if your storyline isn’t too complex, you can actually use other plugins to achieve this, such as the VUML plugin. It can store and modify variables, booleans, etc., and you can treat it like a “database.” This way, you can also manage variables like affinity, stamina, or cash amounts, or use variable comparisons to set specific conditions and track game progress with variables or booleans. VUML itself supports exporting/importing all data independently, which is equivalent to saving and loading.Does VAMStory have a feature where player can save their choices and story progress so far into a json file separate from the scene's save? that way the save file can persists between scene updates and player can continue where they left off after the scene creator pushed a new story to the scene and also maybe the story can carry over between different scenes or choices from 1 scene story can affect other scene if it's a shared universe.
Since version 35, my VamStory isn't saving anymore. No autosave and when I try to manually save, no save is created. VamStoryDirector is saving normally though . Also tried with a clean scene and no session/scene plugins with no luck. What could I do try to solve the issue?
Thanks in advance!
Does VAMStory have a feature where player can save their choices and story progress so far into a json file separate from the scene's save? that way the save file can persists between scene updates and player can continue where they left off after the scene creator pushed a new story to the scene and also maybe the story can carry over between different scenes or choices from 1 scene story can affect other scene if it's a shared universe.
This would be a great feature, and I’d love to have it too. However, if your storyline isn’t too complex, you can actually use other plugins to achieve this, such as the VUML plugin. It can store and modify variables, booleans, etc., and you can treat it like a “database.” This way, you can also manage variables like affinity, stamina, or cash amounts, or use variable comparisons to set specific conditions and track game progress with variables or booleans. VUML itself supports exporting/importing all data independently, which is equivalent to saving and loading.
I loaded Vamstory onto a empty atom along with lockemx LieStill and two MacGruber Counters. My intent is to create a button layout to adjust the position/angle of the camera and use the layout to create a subscene. The problem I have is that after I load the subscene to another scene the button's "on click trigger" data is lost. Both the Receiver Atom and Receiver displays none. The MacGruber Counters maintained the changes in data which is even more confusing. I was wondering if I was missing a step or is a subscene not ideal for what I am trying to do?
It could be a plugin interfering, is the user running VamX? Some other session plugin?One of my users can't get the buttons to fire the events assigned to them in VamStory. It's an entirely new problem that I haven't heard anyone mention before, so it's on his side. Any suggestions as to what I might recommend he do to fix his problem?
This is what he writes:"I have an issue with your latest scenes; they load up ok without errors, but clicking on the 'start' panel has no effect, nothing happens. If I go to the timeline plugin on the characters, and select the animations there, they run without problem. But the initial panel/button of the scene does not start the story. I have this same issue with Keith and Lorraine, Mom and Josh, Vacation, Laptop problems, etc. I am running the scenes in VR. Any suggestions on what might be wrong and how to fix this ??"
Thanks! I will ask him.It could be a plugin interfering, is the user running VamX? Some other session plugin?