• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
BodyLanguage

Plugins + Scripts BodyLanguage

Download [<1 MB]
Hi!
How can I fix this error?
Thanks

!> System.NullReferenceException: Object reference not set to an instance of an object at CheesyFX.FillMeUp.Update () [0x00000] in <filename unknown>:0
 
Hi!
How can I fix this error?
Thanks

!> System.NullReferenceException: Object reference not set to an instance of an object at CheesyFX.FillMeUp.Update () [0x00000] in <filename unknown>:0
Hard to tell without the beginning of the log. Maybe this:
VaM has to be installed inside a folder, not directly to the root of a drive.
 
Hard to tell without the beginning of the log. Maybe this:
VaM has to be installed inside a folder, not directly to the root of a drive.
I recently restored from a backup and was having this error. Couldn't for the life of me figure out what I did different, but I can confirm this was the issue. Thanks Cheesy!
 
Hard to tell without the beginning of the log. Maybe this:
VaM has to be installed inside a folder, not directly to the root of a drive.
This error can also appear when add this plugin to a male charactor. But why though?
 
Hard to tell without the beginning of the log. Maybe this:
VaM has to be installed inside a folder, not directly to the root of a drive.
Thank you! I deleted all the old versions and it worked perfectly.
 
Maybe because this plugin is female only, as stated in the first paragraph of the overview...
Yep, just trying to add a possible cause why this error could happen, since I saw a few of those questions asked.

And I'm still pretty new to all these, just curious how it fuctions, like if it's a gender tag like some other game mods or what, or it's VAM's code limitations.
 
Yep, just trying to add a possible cause why this error could happen, since I saw a few of those questions asked.

And I'm still pretty new to all these, just curious how it fuctions, like if it's a gender tag like some other game mods or what, or it's VAM's code limitations.
I don't follow. How what functions? Gender tag?
 
I don't follow. How what functions? Gender tag?
Yeah, like is the plugin with gender restriction build in its code? Or is it becasue how VAM itself works? Cause when I rambling around to figure out how to use VAM, I read somewhere that all charactor models in VAM are actually female base and all male are made from that base. Seems interesting and got me curious about all the other related topics.
Welp, it's just some random thoughts anyway, maybe when I learned more about this, I'll be able to answer them on my owm.
 
Hi! Can anyone help me with this? I've been creating a scene with 2 AltFuta characters (one of them has BL plug-in). I created 2 poses, but after moving one pose up to be the first one (Pose 0) on the Desktop buttons/icons, it is no longer clickable. If I create another pose, all other poses icons get unclickable as well. I don't know if it's a corrupted save or what. I tried reloading and deleting / loading again BL plug-in, to no avail. Thanks in advance for your help.
 
Hi! Can anyone help me with this? I've been creating a scene with 2 AltFuta characters (one of them has BL plug-in). I created 2 poses, but after moving one pose up to be the first one (Pose 0) on the Desktop buttons/icons, it is no longer clickable. If I create another pose, all other poses icons get unclickable as well. I don't know if it's a corrupted save or what. I tried reloading and deleting / loading again BL plug-in, to no avail. Thanks in advance for your help.
So the issue only appears after reordering the poses? I've never heard of such a bug. Is there something printed to the error log? Is it reproducible within a very simple scene?
 
Yeah, like is the plugin with gender restriction build in its code? Or is it becasue how VAM itself works? Cause when I rambling around to figure out how to use VAM, I read somewhere that all charactor models in VAM are actually female base and all male are made from that base. Seems interesting and got me curious about all the other related topics.
Welp, it's just some random thoughts anyway, maybe when I learned more about this, I'll be able to answer them on my owm.
There are different models for males and females in VAM. Females are generally more detailed in terms of colliders (e.g. legs) and they have additional features like an anus and breasts (and of course a vagina). That's why BL only works with females, it relies on things only found on the female and will run into errors otherwise.
 
So the issue only appears after reordering the poses? I've never heard of such a bug. Is there something printed to the error log? Is it reproducible within a very simple scene?
There's nothing related to your plugin on the error log, just something related to Runrudolf's Realistic Foreskin & Erection plug-in, which my character have. I just made a new simple scene trying to reproduce this bug, but all went ok. In the bugged scene, it seems the pose selection button within PoseMe won't work, it doesn't change the pose when you change from Pose 0 to 1 or 2, for example, it's like there's only one pose working, no matter how many poses you create, the only pose clickable and working is the last one I make. I've seen that when I create new poses, the Cam button displays 2 Cams, becauses the bugged pose had 2 Cams as well. Fortunately the scene was on an early stage...
 
There's nothing related to your plugin on the error log, just something related to Runrudolf's Realistic Foreskin & Erection plug-in, which my character have. I just made a new simple scene trying to reproduce this bug, but all went ok. In the bugged scene, it seems the pose selection button within PoseMe won't work, it doesn't change the pose when you change from Pose 0 to 1 or 2, for example, it's like there's only one pose working, no matter how many poses you create, the only pose clickable and working is the last one I make. I've seen that when I create new poses, the Cam button displays 2 Cams, becauses the bugged pose had 2 Cams as well. Fortunately the scene was on an early stage...
Thanks for the explanation. Unfortunately I don't have a clue what the issue could be in your scene. Please tell me if it happens aagain in another scene. Maybe you can figure out what step in the creation process causes the bug.
Do you know that BL has its own foreskin simulation? Runrudolf's plugin is conflicting if you didn't disable the foreskin in ReadMyLips/Males/Settings.
 
Thanks for the explanation. Unfortunately I don't have a clue what the issue could be in your scene. Please tell me if it happens aagain in another scene. Maybe you can figure out what step in the creation process causes the bug.
Do you know that BL has its own foreskin simulation? Runrudolf's plugin is conflicting if you didn't disable the foreskin in ReadMyLips/Males/Settings.
Thank you! I'll advise if it happens again, and I'll be careful with the foreskin conflict... I hope it's not that what bugged my scene!
 
Any way to use some static expressions for each pose (like smiles mouth open for both and flaccid/erect for males)? Everytime i add a an expression pose it applies also on the others
 
Any way to use some static expressions for each pose (like smiles mouth open for both and flaccid/erect for males)? Everytime i add a an expression pose it applies also on the others
Have you tried using Silver Expression Tool plug-in? You can create expression presets with it, and load them at will. In the actions section of PoseMe, you could add triggers for a certain person to have an expression preset when a PoseMe pose or camera is active. There are more expression plug-ins, I just recommend Silver's one because it's quite user-friendly.
 
Sorry to disturb guys

Is there any way to enable or disable this option through a trigger? Or other methods can achieve the same effect (stop the gaze tracking and restore the character's eye target to the target)
test22.png
 
Sorry to disturb guys

Is there any way to enable or disable this option through a trigger? Or other methods can achieve the same effect (stop the gaze tracking and restore the character's eye target to the target)
View attachment 512919
I think you can use the "Focus Now" trigger, supposing you have previously picked a target (through another trigger, maybe, or in the PoseMe plug-in menu. Another workaround to stop staring (I use it for kissing or licking body parts) is the "Temporarily disable Gaze" trigger, which makes gaze to stop for some seconds. But please note these triggers will be applied to all ticked Gaze Clients. I think disabling/enabling Gaze Clients would be a nice update for this plug-in...
 
I think you can use the "Focus Now" trigger, supposing you have previously picked a target (through another trigger, maybe, or in the PoseMe plug-in menu. Another workaround to stop staring (I use it for kissing or licking body parts) is the "Temporarily disable Gaze" trigger, which makes gaze to stop for some seconds. But please note these triggers will be applied to all ticked Gaze Clients. I think disabling/enabling Gaze Clients would be a nice update for this plug-in...
Thank you so much!

Do you know why many triggers fail to initialize properly? I can't get both triggers you mentioned to work — reloading plugins didn't help either

My current setup
屏幕截图 2025-08-04 091806.png屏幕截图 2025-08-04 091151.png

Both triggers don't work...
屏幕截图 2025-08-04 091955.png屏幕截图 2025-08-04 091000.png

 
Thank you so much!

Do you know why many triggers fail to initialize properly? I can't get both triggers you mentioned to work — reloading plugins didn't help either

My current setup
View attachment 513114View attachment 513112

Both triggers don't work...
View attachment 513115View attachment 513111
What does "fail to initialize" mean? If you temp disable the gaze first your focus now call won't have an effect because the gaze is disabled. If you want them to focus a specific target just call focus now after setting the duration as you wish.
Another option to prevent the head from turning is to set the gaze strength to zero. She will look around only using her eyes then. This setting is stored with each pose.
 
Any way to use some static expressions for each pose (like smiles mouth open for both and flaccid/erect for males)? Everytime i add a an expression pose it applies also on the others
No morphs are stored with the poses except for hand poses for some good reasons. So the expression you set up did not "apply" to any of the poses (rather than all).
You can use secondary plugins like @Virtamales mentioned or simply use the pose triggers to directly control the morphs.
 
I think you can use the "Focus Now" trigger, supposing you have previously picked a target (through another trigger, maybe, or in the PoseMe plug-in menu. Another workaround to stop staring (I use it for kissing or licking body parts) is the "Temporarily disable Gaze" trigger, which makes gaze to stop for some seconds. But please note these triggers will be applied to all ticked Gaze Clients. I think disabling/enabling Gaze Clients would be a nice update for this plug-in...
"Tempy Disable Gaze" works like a toggle. It will be disabled untill you call it again. You should call it on pose enter and on pose exit for your licking poses. But honestly, I'd rather set the gaze strength to zero, which is automatically stored with the pose.
 
What does "fail to initialize" mean? If you temp disable the gaze first your focus now call won't have an effect because the gaze is disabled. If you want them to focus a specific target just call focus now after setting the duration as you wish.
Another option to prevent the head from turning is to set the gaze strength to zero. She will look around only using her eyes then. This setting is stored with each pose.
Hey boss
I hope to be able to switch between the following states through trigger:
1. The head remains stationary and the target of the character's eyes is eyeTargetControl.
2. The head and eyes follow the player's camera

The effect obtained is just like triggering this option
test22.png
 
Last edited:

Similar threads

Back
Top Bottom