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G8->G2->Morph, with something wrong with collider

leke

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May 6, 2024
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I converted the G8.1 model to the G2 model in DAZ, and then exported the G2 model as a Morph that VAM can use.

However, when I applied it to the character in VAM, I found that the left and right glutes of the character would twitch. Using the Collider Editor, I discovered that the colliders of the left and right glutes were actually outside the human body.


I tried to use the Collider Editor to move their positions back to the glutes, but after a while, they would still start moving around randomly.

Can someone help me? Thanks a lot T-T
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Hey Leke... tricky thing for sure. No specific answer, but have you tried using a G8 model rather then an 8.1? I've converted a dozen or so G8's without issues. Here's a guide I made and posted on the hub. https://hub.virtamate.com/resources/daz-to-vam-guide-2025.55590/

Also, how much are you changing the Daz character from its default look? I've found the greater the changes, the more issues I had in Vam. G8 to G2 to Vam isn't perfect to begin with since Vam uses G2. If you find a solution, post it here. I'd be interested to know what you found out.
 
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