• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

collide

  1. L

    G8->G2->Morph, with something wrong with collider

    I converted the G8.1 model to the G2 model in DAZ, and then exported the G2 model as a Morph that VAM can use. However, when I applied it to the character in VAM, I found that the left and right glutes of the character would twitch. Using the Collider Editor, I discovered that the colliders of...
  2. D

    Person Atom limbs/body parts streched while being moved by curser but works normal while standstill.

    I've tried "freeze the physics" of the person atom but problem still exist. Everything works just fine while the person atom is not moved by a curser. Attached below are serveral pictures which may help explain the issue better. plz help
  3. CollisionManager

    Plugins + Scripts CollisionManager 4
    Hub-Hosted VAR CC BY

    I wrote this for @BigBoobCoomBlast69 , but it can be useful for everyone who wants to build structures with native VAM shapes (or CUAs I guess). Now you can overlap them without having to disable their collision altogether. Add this to any atom and disable the collision between this atom and a...
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