Hi,
I'm new to VAM trying it out, with the goal that I'm thinking about making a Visual Novel using RenPy (will be my first, so a smaller game while learning the ropes).
So my use would mostly be capturing images, but seing how great animations everyone are able to do I will probably also try some shorter videos of animations.
I'm just in the beginning with VAM, so sorry if I'm missing something essential.
One thing I'm wondering about is if I need to use 'real' environments for every scene. For a story I would potentially need many different environments for the different scenes. In bigger/important scenes using an environment in 3d will of course be very good - interact with the objects, like sitting on a sofa. Or use different angles for the images. But I guess it might be difficult to find many different environments I can use that fits the story (of course, I understand I could create them myself with Unity (?) but that would mean another tool to learn..)
I thought for some scenes it could be enough for the characters to stand in front of a static background. So I tried to use an ImagePanel atom, on which I added an image, and put as a background. (There were a few different version of the atom, not sure what the differences are..)
And it kind of works. Though it didn't feel as if the feet would stand naturally on the ground in the image, which of course could be solved simply by not showing the entire characters in the images. But also, the characters cast shadows on the image panel
Could maybe work for indoor scenes, but looked very strange with an outdoor image.
(I havn't tried to actually caputure any images yet, but I assume it will look the same as what I am viewing)
Would that be an approach that could work, using static images as backround? Or are there any other suggestions what I can try?
I'm new to VAM trying it out, with the goal that I'm thinking about making a Visual Novel using RenPy (will be my first, so a smaller game while learning the ropes).
So my use would mostly be capturing images, but seing how great animations everyone are able to do I will probably also try some shorter videos of animations.
I'm just in the beginning with VAM, so sorry if I'm missing something essential.
One thing I'm wondering about is if I need to use 'real' environments for every scene. For a story I would potentially need many different environments for the different scenes. In bigger/important scenes using an environment in 3d will of course be very good - interact with the objects, like sitting on a sofa. Or use different angles for the images. But I guess it might be difficult to find many different environments I can use that fits the story (of course, I understand I could create them myself with Unity (?) but that would mean another tool to learn..)
I thought for some scenes it could be enough for the characters to stand in front of a static background. So I tried to use an ImagePanel atom, on which I added an image, and put as a background. (There were a few different version of the atom, not sure what the differences are..)
And it kind of works. Though it didn't feel as if the feet would stand naturally on the ground in the image, which of course could be solved simply by not showing the entire characters in the images. But also, the characters cast shadows on the image panel
(I havn't tried to actually caputure any images yet, but I assume it will look the same as what I am viewing)
Would that be an approach that could work, using static images as backround? Or are there any other suggestions what I can try?