Wiki Article 10. Head Audio

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Head Audio

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“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.


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”Volume” Adjusts the volume of the audio clip as it is played from the Person Atom’s head.




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”Pitch” Changes the pitch higher or lower on the played clip. This can be used to make the Person Atom’s voice higher or lower.




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”Stereo Pan” This works only when “Spatialize” is toggled “Off”.
Stereo Pan allows you to shit the playback of the audio clip to the left or right stereo speaker. Positive is Right, negative is Left.



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”Spatial Blend” This changes the amount distance from the audio source affects the volume of the audio clip. At “1.0” the audio clip volume is greatly affected by the distance the player is from the audio player, the further away you are the quieter the sound. At “0.0” the audio clip plays at a uniform volume throughout the scene.



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”Min (Minimum) Distance” This sets the minimum distance that the audio track will play at full volume. Increasing this value means that the volume will remain at full for a greater distance from the audio source.
Seen only with "Logarithmic" and "Linear" options of "Audio Rolloff mode".




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”Max (Maximum) Distance” is the distance a sound stops attenuating at. it uses "logarithmic rolloff' in unity, which unfortunately does not work very well. MacGruber has a plugin in his Essentials package that helps to correct this issue.
Seen only with "Linear" and "natural" options of "Audio Rolloff mode".


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”Delay Between Queued Clips” When you have more then one clip queued to be played, this will globally change the amount of time between the playing of the queued clips.




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”Stereo Spread”




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”Spatialize” Toggling this off changes the audio clip to a globally playing one. Meaning that the volume of it becomes uniform throughout the scene and not just localized to the Person Atom’s head.


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”Loop” Toggling this on sets the audio file to be looped when played. Be aware that this is also tied to the trigger settings that play the audio file. If the Trigger is set to loop the audio file, this toggle will automatically turn itself on. If the Audio file is set to only play once when triggered this will automatically be toggled off.


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Volume is maintained, ignoring camera distance to the audio source. Useful for background music or narration for example.


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”Volume Trigger Quickness”




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"Volume"???
Influenced by the "Volume Trigger Multiplier"

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”Volume Trigger Multiplier”





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”Start Microphone Input”


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”End Microphone Input”



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”Add Volume Action”


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”Remove All Actions”
 
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