Is there a way to make the window camera atom take in audio spatially?
What I mean is:
I have a scene with a campfire that has audio bound to it through an audio source. When I look and move around the scene with my character, the fire gets louder or quieter and you can hear the direction it's coming from if you wear headphones.
But when I use the Window Camera in Timeline to look around the scene, the audio is stagnant (not spatial) and it doesn't matter where you are in the scene, fire sounds the same.
What I mean is:
I have a scene with a campfire that has audio bound to it through an audio source. When I look and move around the scene with my character, the fire gets louder or quieter and you can hear the direction it's coming from if you wear headphones.
But when I use the Window Camera in Timeline to look around the scene, the audio is stagnant (not spatial) and it doesn't matter where you are in the scene, fire sounds the same.