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VaM 1.x Where does the sim texture go when it is included by the author? trying to get detached to work (SOLVED)

Threads regarding the original VaM 1.x

poopsecks

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SOLVED: I just needed to change the "Uniform value" to 0.99. This informatin can be found from this guide as reference: https://hub.virtamate.com/resources/a-guide-for-sim-textures.28569/

EDIT: Sim might be worknig, I wanted to try and get the "Undress/detached" to work

I am trying to make the "sim" work this clothing: https://hub.virtamate.com/threads/mini-box-pleated-skirt-set.14340

And the original author seems to have included a sim texture in their var package called "sim.png"
1757099518211.png


and I am using this guide which seems to indicate that your supposed to put the sim texture here as the guide's Sim texture appears to look exactly like the one that was included:
1757099215782.png


So after I added the sim texture there using the "Select Sim Texture" button; and went into physics and hit the "Reset Simulation"; it still doesn't work.

Is there a step I am missing? Or is there another guide I should look at that can help me?
 
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By default the sim is working, if I do what you did, I have the same result from the default setting, it is working. Your problem might be somewhere else.
 
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By the way this collection contained 6 times the same set of texture 400mb.
 
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By default the sim is working, if I do what you did, I have the same result from the default setting, it is working. Your problem might be somewhere else.
Ok maybe mine is worknig too, it just doesn't detatch right? is there way I can make the detach for it work?

EDIT:
SOLVED!
I just need to change the "Uniform Value" to 0.99 and it worked!
1757114280843.png


Reference to the guide where i found the information:
 
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