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Question Weird White Light in Multiple Scenes

unit557

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Hello! Ive noticed this issue on alot of the scenes I used pretty much since I started Using VAM, in certain scenes, theres this weird bright reflective light reflecting of character's clothing, removing the clothing/CUAs resolves this and also sometimes disabling the skybox fixes it sometimes as well but wondering if there is something else I am missing to permanently fix this, I am a total VAM noob so apologies if this is redundant
 

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Hello! Ive noticed this issue on alot of the scenes I used pretty much since I started Using VAM, in certain scenes, theres this weird bright reflective light reflecting of character's clothing, removing the clothing/CUAs resolves this and also sometimes disabling the skybox fixes it sometimes as well but wondering if there is something else I am missing to permanently fix this, I am a total VAM noob so apologies if this is redundant
This appears when Post Magic is enabled (depth of field = black dots, bloom = white spots), and is related to incorrect UV unwrapping of some objects. This can happen not only with clothes, but also with imported assets with broken unwrapping (some geometry no have any material).
 
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Two possibilities :
  • Incorrect UVs (as Nayris says)
  • Bad materials which are sending un-normalized values to the UVs (for instance, an incorrect setup on a triplanar shader could induce that)
There is no possible fix unless you fix the meshes or materials.
 
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Hello! Ive noticed this issue on alot of the scenes I used pretty much since I started Using VAM, in certain scenes, theres this weird bright reflective light reflecting of character's clothing, removing the clothing/CUAs resolves this and also sometimes disabling the skybox fixes it sometimes as well but wondering if there is something else I am missing to permanently fix this, I am a total VAM noob so apologies if this is redundant
Well, as an "ugly solution" I can recommend disabling depth of field and bloom in the Mac Gruber Post Magic settings. However, if you are new to VAM it may be a challenge to find this plugin in the scene, but more and more content makers assign the plugin to an empty object called AutoFocusPoint.
 
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