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VaM 1.x vars amount and unpacked files amount

Threads regarding the original VaM 1.x

eberkey

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May 31, 2026
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With a midrange pc for using in VR, what amount of var files should I try to stay below? And does it hurt performance if I have a LOT of unpacked files from vars in the custom folder?
 
VAR themselves do not hurt VAM, or unpacked either. The type of content does. Lots of morphs, lots of "listable" assets (hairs, clothings etc) do.
Giving you a number would be arbitrary, just maintain and keep your VAM clean of content you don't use.

But if you really want a number, having a VAM that is 3 times the size of the biggest games on the market might already slow down your experience ( so around 110 to 150gigs x 3 > around 500gigs )... IF they are all morphs/hairs/clothings. If you had 500gigs of assetbundles (custom unity assets) it would matter that much.
 
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VAR themselves do not hurt VAM, or unpacked either. The type of content does. Lots of morphs, lots of "listable" assets (hairs, clothings etc) do.
Giving you a number would be arbitrary, just maintain and keep your VAM clean of content you don't use.

But if you really want a number, having a VAM that is 3 times the size of the biggest games on the market might already slow down your experience ( so around 110 to 150gigs x 3 > around 500gigs )... IF they are all morphs/hairs/clothings. If you had 500gigs of assetbundles (custom unity assets) it would matter that much.
dang I thought I was being slick by unpacking groups of vars all at once with 7zip. Guess I will hold a fashion show to see what I can delete 😏
 
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The only valid reason for unzipping vars into folders is if you need to correct some path error that the creator won't fix, or maybe to recompress textures that take up too much space for what they need. It does not help anything in general.
 
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