It might be too greedy, but can we have it?Damn! You're starting to make me think of a way to handle a set of expressions through audio haha : 'D
It might be too greedy, but can we have it?Damn! You're starting to make me think of a way to handle a set of expressions through audio haha : 'D
Yeah I'm familiar with how smart Juno and Timbo are and so if you are working with them I can only imagine it's for something really amazing, so I completely understand. I'm sure I'd rather see that come to life than some buttons haha. But thanks for the update and for making some of the best things in VAM for us to use.That's really nice, but the initial focus was not to have a UI tool at first, but a "dialog" tool. But the community shows how far you can get when "using it" differently.
This is definitely not a bad idea, but also definitely not a priority for me. I'm wrapping a scene with Juno and Timbo right now. Then, it's VAMM2 wrap, and finally so that I put that to rest... I will focus on finishing Djinn once and for all.
So maybe in a couple of months that might be something I could tackle... only the future will tell
That said, thank you for your interest and your ideas, that's precious. Thank you <3
You are probably mixing different versions in the same scene. You can either temporarily ignore these errors, replace all VAMStory instances in the scene with the same version, and then reload the scene, or open the scene's JSON file with Notepad, search and replace to keep the versions consistent, and then open it again.I got an error while adding a plugin to an object.
The previously installed one works.
This is the first time, what should I do in such cases?
!> Exception during RestoreFromLast of plugin#3_CheesyFX.HeelAdjust2: System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.HeelAdjust2.SetFootPose (Single val) [0x00000] in <filename unknown>:0
at CheesyFX.HeelAdjust2.OnFootPoseChanged () [0x00000] in <filename unknown>:0
at CheesyFX.HeelAdjust2.<Init>m__D (Single val) [0x00000] in <filename unknown>:0
at JSONStorableFloat.InternalSetVal (Single f, Boolean doCallback) [0x00000] in <filename unknown>:0
at JSONStorableFloat.set_val (Single value) [0x00000] in <filename unknown>:0
at JSONStorableFloat.RestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at JSONStorable.RestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, SimpleJSON.JSONArray presetAtoms, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at Atom.RestoreFromLast (.JSONStorable js) [0x00000] in <filename unknown>:0
!> Error during attempt to load assetbundle hazmhox.vamstory.28:/Custom/Scripts/VAMStory/vamstory_assets.uibundle. Not valid
!> VAMStory - Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at VAMStoryActionPlugin.VAMStoryAction.OnBundleLoaded (MeshVR.AssetBundleFromFileRequest aRequest) [0x00000] in <filename unknown>:0
!> Error during attempt to load assetbundle hazmhox.vamstory.28:/Custom/Scripts/VAMStory/vamstory_assets.uibundle. Not valid
!> VAMStory - Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at VAMStoryActionPlugin.VAMStoryAction.OnBundleLoaded (MeshVR.AssetBundleFromFileRequest aRequest) [0x00000] in <filename unknown>:0
!> Error during attempt to load assetbundle hazmhox.vamstory.28:/Custom/Scripts/VAMStory/vamstory_assets.uibundle. Not valid
!> VAMStory - Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at VAMStoryPlugin.VAMStory.OnBundleLoaded (MeshVR.AssetBundleFromFileRequest aRequest) [0x00000] in <filename unknown>:0
!> Error during attempt to load assetbundle hazmhox.vamstory.28:/Custom/Scripts/VAMStory/vamstory_assets.uibundle. Not valid
!> VAMStory - Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at VAMStoryActionPlugin.VAMStoryAction.OnBundleLoaded (MeshVR.AssetBundleFromFileRequest aRequest) [0x00000] in <filename unknown>:0
!> Error during attempt to load assetbundle hazmhox.vamstory.28:/Custom/Scripts/VAMStory/vamstory_assets.uibundle. Not valid
!> VAMStory - Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at VAMStoryActionPlugin.VAMStoryAction.OnBundleLoaded (MeshVR.AssetBundleFromFileRequest aRequest) [0x00000] in <filename unknown>:0
I honestly wouldn’t know. What I did do was change the “hidden” settings, but I don’t know if that is the reason. Since you can actually load the infinite dancing var from the hub which I made before changing hidden settings which shows the same behaviour. Some users (including myself) reported that the first time you open the save file in the var it will not show the menu. But after loading it straight from the var it does show.Did you "off" the atom?
I honestly wouldn’t know. What I did do was change the “hidden” settings, but I don’t know if that is the reason. Since you can actually load the infinite dancing var from the hub which I made before changing hidden settings which shows the same behaviour. Some users (including myself) reported that the first time you open the save file in the var it will not show the menu. But after loading it straight from the var it does show.
Thanks for looking into it! I'm sending you a link in your DM to the files.You could have the issue if the atom is "offed" and the scene is saved (which will break the data). Hence a recent update I made to warn creators about that.
If you can send me the var and your video with your bug, I can check it out.
I kind of suspect that Director could fire the group too early, but technically they all wait for each other before starting up. So that would be very strange.
General
- Fixed the "disableScroll" system to stop blocking the mousewheel interaction when using the UI of every plugin.
Tools
- Added "Appearance Swapper", a plugin you can put on a character to trigger an Appearance swapping action for the player inside the scene. The plugin has been made for several reasons:
- Allow creators to create a UI that allows the end user/player to select their favourite appearance.
- Fix size issue...
Adding Vamstory V29 to an atom results in the error:
[...]
I'm a big fan of this VaMStory, and most of my scene uses it. Thanks always.
[...]
Thanks always![]()
Oh. I see. I didn't image that I can directly access the text scripts.Thank you! Glad you like it!
Check the three previous posts, that will answer your question
Note: the manual backups only show a log message normally : )
Oh. I see. I didn't image that I can directly access the text scripts.
Thanks~
Fair enough! I guess I mixed up plugins that don't have any "assets" included vs ones that do like VaMStory.You will also find the information concerning invalid assetbundles. And why renaming the assetbundle will not fix the issue because the problem is "internally" (inside Unity and the original path of the assets).
While I agree in the general sense, for people that have (allot) of scenes collected, either as .var files or as local /saves/scene/.json files you are forced to use method 2, described in that tutorial link you posted.To be sure that you did not miss the point: you don't need to change anything. You just need to remove all your versions of VAMS and keep the most recent one. Read the tutorial : )
Fair enough! I guess I mixed up plugins that don't have any "assets" included vs ones that do like VaMStory.
Personally in the past, when trying to "update" certain plugins that do not have such assets included (I dare say 95% of the plugins I use), they are almost always able to run seperate versions of the plugins instance next to each other in the same scene.
[...]
While I agree in the general sense, for people that have (allot) of scenes collected, either as .var files or as local /saves/scene/.json files you are forced to use method 2, described in that tutorial link you posted.
And even then, you cannot change the dependacy list of a .var file (Unless you manually dive into every single one with a text editor).
The reason I mentioned this is solely because of this simple button which gets recommended by about 90% of all vam scene appearance/scene creators to use oocasionally.
Ooooooh... ? now I see...
I think I'll have to rebuild my scenes from zero. Thank you.![]()