nonecandefend
New member
I was looking into the VAMLaunch plugin here: https://github.com/intiface/vamsync
I allows to setup some attachments in game to control a Fleshlight Launch or other devices from VamSync which uses buttplug.io
One of the better features is the InfluenceZoneMode which tracks movement of a point dynamically and translates it to the launch.
The problem (as stated in the link) is that it suffers from performance problems due to having to make predictions on movement and suffers from delay.
One thing that I had thought about was using this feature to record movement data to file. That data could then be processed into better movement data for the device and then fed back into the plugin.
Essentially it could make fleshlight launch scripts for scenes that then could be adjusted as needed.
First I wanted to see if others thought this might be a possibility and thoughts on it.
Some issues I see:
" VaM has blocked some includes like Reflection, file IO, and some networking. " If file IO is blocked this would be impossible.
Currently not sure how/if a plugin can keep track of the scene timeline.
I allows to setup some attachments in game to control a Fleshlight Launch or other devices from VamSync which uses buttplug.io
One of the better features is the InfluenceZoneMode which tracks movement of a point dynamically and translates it to the launch.
The problem (as stated in the link) is that it suffers from performance problems due to having to make predictions on movement and suffers from delay.
One thing that I had thought about was using this feature to record movement data to file. That data could then be processed into better movement data for the device and then fed back into the plugin.
Essentially it could make fleshlight launch scripts for scenes that then could be adjusted as needed.
First I wanted to see if others thought this might be a possibility and thoughts on it.
Some issues I see:
" VaM has blocked some includes like Reflection, file IO, and some networking. " If file IO is blocked this would be impossible.
Currently not sure how/if a plugin can keep track of the scene timeline.