Hi, its kinda lame question but could you please tell how it work, if i have scene with eg same CUA in 3 places, when scene is load all 3 atoms are loaded at once ? does whole object are in memory 3 times or there is only 3x object description(like mesh, collider, poistion etc) but textures (since its same texture ) are only load 1x ?
If there is object and another object behind it. Does that one behind is calculated (eg when colliders are of) ? so if i have 2 complicated objects one behind another it takes less GPU/cpu time than if they will be both on player view ?
If there is object and another object behind it. Does that one behind is calculated (eg when colliders are of) ? so if i have 2 complicated objects one behind another it takes less GPU/cpu time than if they will be both on player view ?