VaM Materials?

Teapot

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Hi guys, I'm quite new to VAM and I have created some assets that are intended be metallic, and have some reflections, though in game they look very dark. The silver components of my model, are rendered too dark, almost black, I have included a picture, from Substance Painter, Unity, & Vam. If anyone could help me with this, I would really appreciate it, I have a lot of things planned and have been stuck on this problem for a couple of days, (I have tried changing unity settings, adding and removing occlusion map, I have the normal map textures set correctly in unity, and the substance painter export settings are set to unity universal render pipeline) Thanks for your time!
 

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Hi,
you have to add an reflection probe to your Unity scene.
It also took me a lot of testing to find that out, back then.
It is like adding other game elements in Unity.
I don't know the exact settings from memory, but there aren't that much.
Best is IMHO to quickly exporting some versions of your testing scene from Unity with different probe settings,
then start VaM and look at the different results.
 
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