APV works with both moving objects and moving lights. You can't move the probes at runtime though.
thanks for the replies. if APV supports moving lights, that's great. the demos never showed it, so i was just assuming this was a limitation.
from the demos i've seen APV looks quite good. perhaps comparable even to raytracing... what are the limitations then? i assume less precision and potential for light leak (from probe misalignment)?
do you foresee any possibility for the light probes to be generated without addon kit directly in VAM 2?
if that cannot be achieved, how well do you think APV would hold up when the scene would be "heavily" modified within VAM?
example: my own scenes are mostly just variations of a floor and two walls that i prop up with objects and interesting light setups to create interesting visuals.
let's say you would ship VAM 2 with some variation of those very simple scenes (just a floor and 2 walls with probes in place). could users (without addon kit) then modify the scene in VAM 2 (change textures, add props, maybe add walls... a ceiling...) or would APV struggle if too much is changed?
if such a workflow was somewhat possible, i would be very happy. i think i'd be savvy enough to use addon kit (i'm very familiar with blender and other programs), but for me a lot of fun in VAM comes from building those scenes (and light setups!) in a playful realtime environment.
if i could keep doing that in VAM 2, but with the added benefit of APV powered realtime GI that would be a dream!