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Acid Bubbles

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Acid Bubbles submitted a new resource:

Utilities - Various utilities with diverse purposes

Small utilities I made that didn't merit their own package.

BlendShapesController.cs

Lists all unity asset blend shapes and lets you control them.​

CameraNearClipPlane.cs

Changes the camera clip plane, to see through walls or see VERY large models for example.​

TimeScaleController.cs

Allows triggers that affect time scale.​

WindowCameraVisibility.cs

Allows hiding the window camera preview from being...​

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Hi, i just tested you plugin. I used the clipping thing cause my scene was pretty small and the walls got on my nervs.. BUT i tried the settings and i clicked on 10x ... that was a fail.. cause screen went black and i had to zoom out. The UI didn't work anymore and i had to close VaM via taskmanager.. all work gone =(. Just wanted to tell you. Don't know if its your plugin or VaM itself. I also have this sometimes with mcgrubers graphics things.
 
Yeah, I'm aware of that (I'll add a warning), I don't know why VaM does that, I used "safe values" by default but you can stretch further if you're feeling lucky. Real sorry you lost work though. This is, as far as I can tell, a VaM issue (well a Unity issue).
 
Sorry I've been busy with other stuff. Most people actually use Embody and Passenger instead of the WindowCamera because it has better performance, you can maybe try that? With Keybindings you can toggle the view on and off easily, and you can even use Embody on the WindowCamera if you'd like to have the rendered preview once in a while :)

I'll check eventually, it's OK that you remind me though, I sometimes forget :|
 
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