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Using different looks in a scene with more intricate animations

overondid

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Jan 30, 2025
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Hello!
So I am really enjoying scenes with long animations and more drawn out narratives. And I'm trying to use different looks in these scenes but obviously they dont work very well since their body shapes are slightly different than the default look in the scene.

I have been playing around with adjusting positions to make it work with a little bit of success. What I am wondering is if there is an easier way to make custom looks fit the scene better. Like is there a way to copy over the body morphs from one look to another so they have the same arm length, etc...? Or something else that similarly works better?

As always, thank you everyone for their help.

Cheers!
 
No, not really. Sizes/Length discrepancies can come from widely different morphs. So if you'd merge all the morphs for the body to get that character on yours, you'll end up trying to modify way more morphs than you need. Which would require you to adjust manually by eye-balling it.

You could save the face only and put it on another body. But again, you loose the rest.

There is nothing magic possible for what your asking. Every body in VAM is unique, like in real life more or less.
 
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