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Question Use poses of couples in an environment

sikolimbo

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Jun 28, 2022
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Hi everyone, let's say I have an environment (e.g. a bedroom) and a pose pack for a couple (2 atoms).

What's the best approach to import the pose into the environment so I can use it by changing actors and apply animations?

Thanks!
 
Solution
You can store poses without the root node (there's a checkbox in the Pose Presets tab) so that the person atom itself doesn't move when you load the pose, only the control nodes for the joints move relative to the root.

There's no way to entirely avoid the manual work of positioning the atoms correctly after loading the poses since poses work at the level of the atom. There's no preset type for posing multiple atoms at once. However you can try to ensure your couples poses are all standardized around the same relative atom root node positions, so that loading the poses works as close to perfectly as possible. This standardization would only need to be done once, and when using the poses, you only need to ensure the root node positions...
Poses don't have to be imported before they're used, you can simply load the poses. However, I don't understand what you mean by "so I can use it by changing actors and apply animations?". You can't use a pose to "change actors", that's what an appearance preset or look is for, and you can't use a pose to apply an animation, an animation is a different type of thing such as a Timeline animation.

Basics of loading poses:

If the poses are pose presets, you can load them via each person atom's Pose Presets tab. If they are legacy poses, you can load them via each person atom's Control & Physics 1 tab.

If you want to have something like a button click or other event trigger the poses to load on the male and female simultaneously, they need to be pose presets, not legacy poses. You can convert the legacy poses to pose presets by first loading the legacy poses as above, then saving new presets in the Pose Presets tab. Then, in some trigger panel such as a UIButton's button trigger, you can add an action where Receiver Atom is the person atom, Receiver is Pose Presets, and Receiver Target is Load Preset With Path with the pose preset file selected.

Hope that helps
 
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Thanks for your answer. Yes, I meant appearance presets when I meant by changing the look of actors.

Related to pose presets, My issue is that loading the pose for each atom means they will be in different locations, so they won't take the same pose as the default preset and I have to fix it manually which can be daunting.

So, I see the only way is to use the pose scene, change the appearances and then import the assets for the environment.
 
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You can store poses without the root node (there's a checkbox in the Pose Presets tab) so that the person atom itself doesn't move when you load the pose, only the control nodes for the joints move relative to the root.

There's no way to entirely avoid the manual work of positioning the atoms correctly after loading the poses since poses work at the level of the atom. There's no preset type for posing multiple atoms at once. However you can try to ensure your couples poses are all standardized around the same relative atom root node positions, so that loading the poses works as close to perfectly as possible. This standardization would only need to be done once, and when using the poses, you only need to ensure the root node positions are correct relative to each other before loading the poses.
 
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