I recently started creating custom assets for VAM. I'm learning something every day, but I'm stuck at this one.
I want to create a glow effect for a neon sign. You can see the sign in the attached screenshot in Blender and in Unity. I have watched tutorials for Unity to create a glow effect, but they are using post-processing, which then isn't available in the game or they are creating custom shaders (for example with the lightweight render pipeline), which are also not available in the game.
Couple of questions that I have:
Any help and or clarification is very much appreciated.
I want to create a glow effect for a neon sign. You can see the sign in the attached screenshot in Blender and in Unity. I have watched tutorials for Unity to create a glow effect, but they are using post-processing, which then isn't available in the game or they are creating custom shaders (for example with the lightweight render pipeline), which are also not available in the game.
Couple of questions that I have:
- Is it correct that only very few shaders from Unity work in VAM? Is there a list which ones?
- Do you know of a way to create such a glow effect that will work in VAM?
- Bonus question: In the attached image do you see the mesh wire fence above the neon sign? Any idea with which shader I can recreate how it looks in Blender? (-> it's a texture that uses a color for transparency)
- Bonus question 2: Do you know a good shader that I can use for glass (like a drinking glass)?
Any help and or clarification is very much appreciated.