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Triggers with clothing (Disappearing)

Langster.j

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The set up is 2-atoms with shirts and pants. I use the triggers 'Allowdetatch' 'Friction' 'Compression resistance' 'reset' on a button (and in timeline) to help with the removal during a scene. However, I have multiple segments on timeline that I want to use different clothing for..

The problem is when I reload a scene: Every time I reload the scene, all the triggers 'Receiver' are blank in TIMELINE and BUTTONS. It's like the triggers recognized that the Atom wasn't wearing the pants and decided there would be no receiver for it at all. I can't keep fixing them everytime I load....

Trouble shooting:
I reloaded the scene with the clothing already on (Didn't work)
I made a preset button with all the correct triggers (Temporary fix however TIMELINE even has a blank receiver so I'd have to correct it on all timelines every time)

It makes it so that I can never have a clothing change because the logic is broken. Is this a bug? or am I doing it wrong?

EDIT: I figured out a small solution (I can only have one clothing peel off scene) If I save the scene with the correct clothing on. Then when I reload the triggers will still be blank, HOWEVER, if I click on the affected buttons, they repair themselves as long as the clothing is on. This just means that I can't have multiple clothing triggers that perform multiple tasks. I can only have one set of clothing per atom with a bunch of triggers.
 
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A trigger used in pretty much anything (button, timeline, whatever) HAS to be existing at scene load or it will fail to restore the fields.
This is mostly why you can't "script" subscenes from the root scene.

If you want the clothes to be "disabled" initially. Make them transparent in the scene and use a preset to make them visible when you want. To ensure the field (allow detach and so on) are available for Timeline or your buttons.
 
A trigger used in pretty much anything (button, timeline, whatever) HAS to be existing at scene load or it will fail to restore the fields.
This is mostly why you can't "script" subscenes from the root scene.

If you want the clothes to be "disabled" initially. Make them transparent in the scene and use a preset to make them visible when you want. To ensure the field (allow detach and so on) are available for Timeline or your buttons.
But doesn't that kind of mean that I can't have two scenes in one load that have two separate clothing removals? I want to make a clothes changing scene where the Atom uses different clothing (Peels them off slowly and replaces it with other clothing) Its all but finished other than the fact that the triggers don't load the fields correctly. LOL. Its limiting my creativity lol.
 
How are you loading the "two scenes" ?
Sorry (Two Segments in timeline) in one load save. Because I want to make different sets of clothing have interactions. Two different segments with triggers that help them undress i.e. 'Allowdetatch' 'friction' 'clothgrab' etc.... I put an edit on the original post of a small solution I found just now.
 
A trigger used in pretty much anything (button, timeline, whatever) HAS to be existing at scene load or it will fail to restore the fields.
This is mostly why you can't "script" subscenes from the root scene.

If you want the clothes to be "disabled" initially. Make them transparent in the scene and use a preset to make them visible when you want. To ensure the field (allow detach and so on) are available for Timeline or your buttons.
The only problem with making a preset to make them visible (or invisible) is that loading a preset makes a 'pause' in the timeline. It freezes with an hour glass for like half a second or a second. That kind of breaks the immersion right? So I like to naturally remove clothing with 'allow detach'. But all those triggers for multiple sets of clothing don't load when you load a scene if they aren't wearing the corresponding clothing to each trigger.
 
Generally it doesn't.

The ideal solution for this (which is what I do most of the time) is to have "ALL" your clothes loaded. The one disabled at first are at alpha 0 + physics disabled. Then you use a trigger to swap the clothes.

Capture a video of your setup, because I don't really understand you "scene load/not loading" issue here.
 
Generally it doesn't.

The ideal solution for this (which is what I do most of the time) is to have "ALL" your clothes loaded. The one disabled at first are at alpha 0 + physics disabled. Then you use a trigger to swap the clothes.

Capture a video of your setup, because I don't really understand you "scene load/not loading" issue here.
That's a good idea to have all of them loaded with physics disabled. Although, Im not sure where to find the physics disabled. (I'll find it) :p

"The scene load/not loading' issue is when I load a scene. Basically just think loading into a scene. The scene has timeline on multiple atoms and segments with different clothing full of triggers for 'allow detach' etc. Lets say there's clothing set A and clothing set B. If you load the save file (scene) that has clothing set A already on the atom, then all the triggers for clothing set B will be blank and vice versa. Its very bothersome.
 
The only problem with making a preset to make them visible (or invisible) is that loading a preset makes a 'pause' in the timeline. It freezes with an hour glass for like half a second or a second. That kind of breaks the immersion right? So I like to naturally remove clothing with 'allow detach'. But all those triggers for multiple sets of clothing don't load when you load a scene if they aren't wearing the corresponding clothing to each trigger.

If going visible/invisible is just from adjusting the material alpha I think you can use MergeLoad instead to avoid the freeze.
 
"The scene load/not loading' issue is when I load a scene. Basically just think loading into a scene. The scene has timeline on multiple atoms and segments with different clothing full of triggers for 'allow detach' etc. Lets say there's clothing set A and clothing set B. If you load the save file (scene) that has clothing set A already on the atom, then all the triggers for clothing set B will be blank and vice versa. Its very bothersome.

Yes, this is perfectly normal. As the logic of VAM relies on existing elements in the scene. If you load the scene WITHOUT the elements, then all triggers you created don't know what to target (since it does not exists).

You need to find ways to have things loaded if you want to do what you're saying. Having them alpha'd out or... "hidden" (not disabled) if you prefer, is one of the solutions : )
 
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