I see a problem with a scene I downloaded recently. I don't want to name the scene or author yet, because I think this is a generic problem I don't know the answer to. When you're creating a scene in Timeline, and you store the Control node at various keyframes, there are morph params from other plugins that get stored in the timeline. More specifically, the Naturalis plugin now includes Bootymagic and Tittymagic. There are others like ShakeIt, and Joint Correct plugins. The point of these plugins is to dynamically adjust morph parameters based on the model shape, pose and so on. The problem is, if Timeline is storing the values of these other plugins, then those values are baked into the animation, which (I think) conflicts with the dynamic plugin. I believe that Timeline by @Acid Bubbles should not be storing morph values from plugins by @everlaster @CheesyFX and others. I don't know if there is a way to prevent this, or scrub the dynamic morph values from the timeline. I would love to be able to run something that scrubs the dynamic morphs out.