Has anyone else experienced a new problem in timeline where a random node spins 360, then spins back for no reason? Seems to happen in between set points when the animation is run. Stepping through the timeline - it doesn't happen.
Happened on a scene I made from scratch on one of the person atoms. Been working on the scene over multiple sessions. Several working animations. Then out of the blue, the hip node and the neck node starts flip-flopping for no reason in the middle of a timeline. Save and exit, restart VaM, problem is still there, same nodes, same spot in the timeline (in between programmed points). Had to essentially delete set points before and after the bad section and then the problem went away.
Thought it was something to do with my specific scene, but later opened a scene from the hub, added a new animation to an existing person atom, added a few set points, ran it, and their chest node has the same flip-flop!
I *LOVE* timeline - hope someone can tell me how to prevent or fix this!
Happened on a scene I made from scratch on one of the person atoms. Been working on the scene over multiple sessions. Several working animations. Then out of the blue, the hip node and the neck node starts flip-flopping for no reason in the middle of a timeline. Save and exit, restart VaM, problem is still there, same nodes, same spot in the timeline (in between programmed points). Had to essentially delete set points before and after the bad section and then the problem went away.
Thought it was something to do with my specific scene, but later opened a scene from the hub, added a new animation to an existing person atom, added a few set points, ran it, and their chest node has the same flip-flop!
I *LOVE* timeline - hope someone can tell me how to prevent or fix this!