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Textures naming convention,and what is in Skin preset

rabbit1qaz

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Dec 15, 2020
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Hey, how should be mouth, eyes, tongue , teeth texture (for diffuse, spceular, gloss, normal ) named so i can load it via Mass Import From Directory button? its break in default Texutre tab on each of part i mention couse it do not remember previous folder so if i want to load eg textures for teeth i have to select folder separately for ech one of diff, spec, gloss, normal button there. So if i wanna test few eyes setting its horror. same for teeth.


If i save Skin Preset which body parts does it containt ? only face,torso,limbs,gen or full so aditional mouth, iris,sclera, teeth , tongue are also stored in it ?
 
@rabbit1qaz
If I am not mistaken, only skin textures can be imported via Mass Import.
All other textures default to ...Atom/Person/Textures when loading manually (or creating UV).

When creating UV, file names are: mouthUVTemplate, tongueUVTemplate, teethUVTemplate, MaleEyelashesUVTemplate, FemaleEyelashesUVTemplate, lacrimalsUVTemplate, scleraUVTemplate, irisesUVTemplate.
If this is of any use. ?‍♂️

With Skin Preset: only skin + mouth + teeth + tongue textures are saved (all of them).
For some reason: eyelash + lacrimals + sclera + iris textures are not saved (none of them).
 
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