• Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Tentacles Bundle

Scenes Tentacles Bundle

Skynet

Well-known member
Messages
45
Reactions
548
Points
83
Patreon
Sky_net
Skynet submitted a new resource:

Tentacles Bundle - Support for bodylanguage, Pose snapping for timeline!

- Finally after a ton of testing & re-building them from scratch i finally managed to make everything work great :D, was gonna release them as paid asset at first but that defies the whole purpose of it being available to other creators to make scenes with so here we go

- Comes with 4 variants (more on the way):
- Loop variant for holding hands & legs
- Simple variant for caress or Oral
- Beaded variant for Anal
- Penis Variant For pretty much any hole you cram it into (can adjust...

Read more about this resource...
 
Hi! Cool stuff, but you might want to be more specific about how to set this up. You gave no explanation but a demo scene, so my guess is your intention was that we look at the demo and just do by-example.
And so I did. I loaded your CUA, added Stopper's plugin, made sure parameters are identical within plugins, checked if springs are identical to yours in my active or passive nodes and here is what I got:
https://mega.nz/file/3JxAgCqa#3idE5uSdfL8Bj3MT6RF7oVhe9h_ZKfAuTqztsyGwJsg
My custom tentacle is the one with tip facing upwards. And it works like shit - it glitches with every movement. Yours, as demonstrated in the demo, works fine, I would be able to freely animate it one way or another. So there is something missing and I would like to know what. And of course you can't just copy this as a CUA preset because Stopper's plugin glitches out, unlike the other CUA node generator on the Hub.
 
Hi! Cool stuff, but you might want to be more specific about how to set this up. You gave no explanation but a demo scene, so my guess is your intention was that we look at the demo and just do by-example.
And so I did. I loaded your CUA, added Stopper's plugin, made sure parameters are identical within plugins, checked if springs are identical to yours in my active or passive nodes and here is what I got:
https://mega.nz/file/3JxAgCqa#3idE5uSdfL8Bj3MT6RF7oVhe9h_ZKfAuTqztsyGwJsg
My custom tentacle is the one with tip facing upwards. And it works like shit - it glitches with every movement. Yours, as demonstrated in the demo, works fine, I would be able to freely animate it one way or another. So there is something missing and I would like to know what. And of course you can't just copy this as a CUA preset because Stopper's plugin glitches out, unlike the other CUA node generator on the Hub.
hey! I'll explain in detail what you need to do in my next post, along with a plugin that turns state rot & location ON for all the needed controllers in the scene at once. will post it soon.
 
Skynet updated Tentacles Bundle with a new update entry:

New tutorial scene + small QoL plugin

- Added a new extra scene that has a text tutorial written on a UI text panel, also added a small quality of life plugin in the scene plugins tab that auto turns ON the state of every controller that needs to be on Timeline which would save a lot of time and repetitive tasks

- You can switch back to the demo scene after reading the text tuto and see how everything is layed out

- Forgot to tell! there's a few bonus items in the scene that is also allowed for commercial use, of which are the...

Read the rest of this update entry...
 
Back
Top Bottom