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Positive
Version: 2
Posted:
I did a variant scene of this for fun... i'll post a screenshot in the discussion
Skynet
Skynet
I've checked it out earlier, Nice work!!
Upvote 0
Positive
Version: 2
Posted:
More tentacle/alien creature pls!! I can pay for them.
Skynet
Skynet
For sure! You can join my patreon / discord and post screenshots in the suggestions channel if you'd like
Upvote 0
Positive
Version: 2
Posted:
absolutely amazing, but could you please elaborate on how you parented the Top.GrabPointControl to the Person's limbs in your demo scene? i can't reproduce the behavior no matter how much i try since in the control i only find the option to set a link but not a parent
Skynet
Skynet
You to have to parent the controllers using timeline's parenting feature, parenting the native way from the controller's UI won't work great because of the frame lag and inconsistency between save&load, head to the targets tab in timeline, click the arrow right beside the controller in the list, then parenting & more, then you should select the target parent in there. for hands pick Person-forearm and for legs pick Person-Shin. i might have to add another recording for this later to explain in more detail
Upvote 0
Positive
Version: 2
Posted:
Would give 6 stars if i could. not only great assets but also a demo scene and a free release to let the community build upon it. great job
Skynet
Skynet
Much appreciated! have fun doing scientific research :D
Upvote 1
Positive
Version: 1
Posted:
Oh my god, amazing
Skynet
Skynet
ty!
Upvote 1
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