Forgive the length of this post, I hope that if my questions are answered that it will help someone else in the future.
I am creating a scene which is basically a palette of a variety of environments, appearance presets, clothing presets, hair presets, and face and body decal textures (makeup, freckles, etc). The environments I chose were positioned to mirror each other's "bed" placement, so it doesn't matter which environment I choose, the general location of the person's atom is the same. I have all this generally done and working fine.
The other option I want to add is to implement a variety of sexual positions, each with their own set of animations.
The questions below are based on using Timeline to set up various sex positions which are triggered via a button within a single scene. One Timeline plugin for each position that has a main layer with variable sub-layers. One pose preset for each position. Each position does share some control targets, 'hip' or 'chest', for example.
Okay, still with me? Great, on to the questions that have surfaced while trying to attempt this:
A) When using a button to trigger a timeline, when there are more than one timeline plugin is being used, what is the proper and most efficient sequence of events that need to occur to properly switch an animation using a different pose preset? My best guess is to a) stop any and all timelines currently playing, b) load the new pose preset, c) set the animation associated with (b) and d) play the animation set in (c). Do I need to disable any of the timeline plugins before triggering a new one?
B) What settings need to be applied before saving a new Pose Preset via the Pose Preset tab? On a sidenote, I believe V5 of Timeline introduced a 'Save Pose' option under the Edit tab. Does this take the place of having to create a Pose Preset via the Pose Preset tab? I watched the short video but sadly didn't get much out of it. I always encounter issues with the person's root node not being updated when switching positions even though the pose preset was set to save the root node, bones...etc. A lot of the time, the pose switches, but the person atom's root node doesn't update. It doesn't always occur, and the issue generally surfaces when creating a new animation on a new plugin instance. If I screw around long enough, it gets fixed, but I tire of spending countless hours trying to fix each new animation which sometimes seem to affect perfectly working ones. So I know I'm doing something wrong but have no clue at this point.
C) When or for what reason should more than one timeline plugin be used? I've seen other scenes using this technique but not really sure if it's a requirement in my case. Sometimes I cannot figure out why someone used more than one instance of the plugin and it just adds to my ignorance. I am thinking that with what I am trying to accomplish that I need to separate the poses and have a timeline plugin associated with each of them in order to have variable sub-layer motions to a single pose preset; otherwise it seems that I cannot have one plugin that can be used for two completely different sex positions that share control targets.
Any thoughts or suggestions would be greatly appreciated. The more I try to figure this out and try different things, the more confused I get and the messier my scene's animation.
I am creating a scene which is basically a palette of a variety of environments, appearance presets, clothing presets, hair presets, and face and body decal textures (makeup, freckles, etc). The environments I chose were positioned to mirror each other's "bed" placement, so it doesn't matter which environment I choose, the general location of the person's atom is the same. I have all this generally done and working fine.
The other option I want to add is to implement a variety of sexual positions, each with their own set of animations.
The questions below are based on using Timeline to set up various sex positions which are triggered via a button within a single scene. One Timeline plugin for each position that has a main layer with variable sub-layers. One pose preset for each position. Each position does share some control targets, 'hip' or 'chest', for example.
Okay, still with me? Great, on to the questions that have surfaced while trying to attempt this:
A) When using a button to trigger a timeline, when there are more than one timeline plugin is being used, what is the proper and most efficient sequence of events that need to occur to properly switch an animation using a different pose preset? My best guess is to a) stop any and all timelines currently playing, b) load the new pose preset, c) set the animation associated with (b) and d) play the animation set in (c). Do I need to disable any of the timeline plugins before triggering a new one?
B) What settings need to be applied before saving a new Pose Preset via the Pose Preset tab? On a sidenote, I believe V5 of Timeline introduced a 'Save Pose' option under the Edit tab. Does this take the place of having to create a Pose Preset via the Pose Preset tab? I watched the short video but sadly didn't get much out of it. I always encounter issues with the person's root node not being updated when switching positions even though the pose preset was set to save the root node, bones...etc. A lot of the time, the pose switches, but the person atom's root node doesn't update. It doesn't always occur, and the issue generally surfaces when creating a new animation on a new plugin instance. If I screw around long enough, it gets fixed, but I tire of spending countless hours trying to fix each new animation which sometimes seem to affect perfectly working ones. So I know I'm doing something wrong but have no clue at this point.
C) When or for what reason should more than one timeline plugin be used? I've seen other scenes using this technique but not really sure if it's a requirement in my case. Sometimes I cannot figure out why someone used more than one instance of the plugin and it just adds to my ignorance. I am thinking that with what I am trying to accomplish that I need to separate the poses and have a timeline plugin associated with each of them in order to have variable sub-layer motions to a single pose preset; otherwise it seems that I cannot have one plugin that can be used for two completely different sex positions that share control targets.
Any thoughts or suggestions would be greatly appreciated. The more I try to figure this out and try different things, the more confused I get and the messier my scene's animation.
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