Disclaimer: I understand this program is the opposite of optimized; single core performance, blah blah.
So I'm having a problem with the odd chug here and there when I'm screen recording timeline animations. Maybe every 10-20 seconds, the playback will pause for about a half second and resume. I want to note that the framerate otherwise hovers in the mid 30s while I'm running the timeline animation, but well above 100 at idle. The framerate is fine for what I'm doing, but these intermittent pauses are just annoying and a pain to edit out. Here's a list of things I've tried/specs/conditions present:
I've tried:
-Pretty much everything in this thread: https://hub.virtamate.com/resources/improving-fps-in-vam.445/ (hair, clothing, light settings, sim disabled, all physics off)
-I animate without ANY collisions turned on
-I render at 1.25 scale but that's gpu and everything I've read says the cpu is always the bottleneck.
-I've attached a screenshot of the settings I use for screen recording animations.
-I've tried the physics everywhere between 1-3 and 30-72hz, doesn't seem to make much difference.
-I've tried streamlab OBS and Multicam for capture, but this happens without any recoring going on.
-I have even tried slowing down the animation speed (local and global, both atoms, both plugins), but the same stutters happen.
Conditions:
-Never more than 2 people, and they are the only atoms moving at any given time.
-Typically 3 spot lights at low range, 2 if I can get away with it.
-I do size-change stuff, but it happens whether an atom's scale is currently changing or not.
-I use the simplest entities I can find for environments (no active movement or inbuilt mechanics)
Specs:
-5800X, Auto overclocked to 4100Mhz
-32GB 3200mhz ram 16CL
-6800XT Factory OC'ed to 2439Mhz
I mean, if this is normal during a timeline animation, then it is what it is. I just kind of feel like I'm missing some kind of setting here because this rig will run scenes with much more going on than mine, in VR, with no stutter at all. Any advice would be greatly appreciated.
So I'm having a problem with the odd chug here and there when I'm screen recording timeline animations. Maybe every 10-20 seconds, the playback will pause for about a half second and resume. I want to note that the framerate otherwise hovers in the mid 30s while I'm running the timeline animation, but well above 100 at idle. The framerate is fine for what I'm doing, but these intermittent pauses are just annoying and a pain to edit out. Here's a list of things I've tried/specs/conditions present:
I've tried:
-Pretty much everything in this thread: https://hub.virtamate.com/resources/improving-fps-in-vam.445/ (hair, clothing, light settings, sim disabled, all physics off)
-I animate without ANY collisions turned on
-I render at 1.25 scale but that's gpu and everything I've read says the cpu is always the bottleneck.
-I've attached a screenshot of the settings I use for screen recording animations.
-I've tried the physics everywhere between 1-3 and 30-72hz, doesn't seem to make much difference.
-I've tried streamlab OBS and Multicam for capture, but this happens without any recoring going on.
-I have even tried slowing down the animation speed (local and global, both atoms, both plugins), but the same stutters happen.
Conditions:
-Never more than 2 people, and they are the only atoms moving at any given time.
-Typically 3 spot lights at low range, 2 if I can get away with it.
-I do size-change stuff, but it happens whether an atom's scale is currently changing or not.
-I use the simplest entities I can find for environments (no active movement or inbuilt mechanics)
Specs:
-5800X, Auto overclocked to 4100Mhz
-32GB 3200mhz ram 16CL
-6800XT Factory OC'ed to 2439Mhz
I mean, if this is normal during a timeline animation, then it is what it is. I just kind of feel like I'm missing some kind of setting here because this rig will run scenes with much more going on than mine, in VR, with no stutter at all. Any advice would be greatly appreciated.