When you add an object it hangs statically in the air, cycleforce can't make an object move.
Is it possible to make non-static, moving object - chair for example? For that you can give it to the hands of the model, push or throw it and it will roll...
I created an item in Unity with "Rigidbody", "Mesh collider" added physic material for it. Exported in VAM, and after that the asset simply began to fall through the floor, like it has no collision.
Many thanks!
Is it possible to make non-static, moving object - chair for example? For that you can give it to the hands of the model, push or throw it and it will roll...
I created an item in Unity with "Rigidbody", "Mesh collider" added physic material for it. Exported in VAM, and after that the asset simply began to fall through the floor, like it has no collision.
Many thanks!