northern.shikima submitted a new resource:
Skin Micro Detail & Tessellation Plug-In - Better Skin Material - Make skin look detailed even at extreme closeups!
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Skin Micro Detail & Tessellation Plug-In - Better Skin Material - Make skin look detailed even at extreme closeups!
In modern skin rendering, micro detail normal maps are a common feature to make skin look much more detailed in close up shots. They are usually small (512x512) normal maps tiled over a character and blended in with the regular normal maps. Because of the extreme tiling, they look detailed even at close ups angles!
This script switches character skin to use the GlossNMTessMappedFixedComputeBuff shader that was already built into VAM and exposes the Detail Map and Tessellation...
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