As was much requested by the community, this update makes things compatible with the popular SSS Plug-in.
I've added a "Prevent Shader Overwrite" checkbox in the plug-in settings to have my plug-in constantly check if another plug-in has overwritten the shader, and then switch it back. It's a brute force method but it works.
The compatibility issue was caused because the SSS Plug-in forced all skin to use a specific shader for tessellation and my plugin required a different shader for detail maps. Since Hunting's SSS is actually a screen space effect and both skin shaders have tessellation, there should be no feature loss.